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darshanamss333

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Reply with quote  #1 
hey guys I release my new game week ago and today my new install +740 on googleplay but earning is zero on chartboost. Why this happen guys. Any experience about this. Please help me thank you

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risbogames

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Reply with quote  #2 
It would be great if you put a link to the game, and installs on google play are very low i mean installs from ads. Dont know why i have the same problems the same app on IOS earns 3xmore.
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graceboy

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Reply with quote  #3 
Darshanamss please post game link also . and try other ad network also applovin is great and this is list of http://www.howtomakemobilegames.com/post/ad-network-list-7745490?pid=1289493949 ad network . in my opinion you should try number of networks .
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Crichton333

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Reply with quote  #4 
Depends, if you paid for those installs eg. those sites that sell traffic or a fiverr gig then all these users will never make you any money.

If this is search traffic from google play then it should have made you some money.

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darshanamss333

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Reply with quote  #5 
i think it some mistake on chartboost guys. Googleplay statistics is not showing this details.
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authwobe

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Reply with quote  #6 
Chill I have lots of days with 700 installs and no revenue, or even 1000 installs and 0.50$ with Google Play. It's just chartboost, however at least for me, Chartboost is damn low starting august, I had days with 0.99$ or even lower having 1500+ installs summed iOS + Android + Amazon. I'm not sure what is happening there, but it's definitely something on their side. I had half of these installs months ago, and made more money than now. I'm currently focusing on AppLovin, I suggest you do the same.
I've uploaded a screenshot to make you feel "better" this is Amazon, Google Play and iOS installs, (700 iOS 700 Android and the rest Amazon)
better.png 

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darshanamss333

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Reply with quote  #7 
#authwobe Its great to see here and thank you very much to share your statistics. Can you screenshots your applovin statistics? Its better then chartboost ? Its cost per install or click?
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authwobe

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Reply with quote  #8 
Most of the ad network are CPI (cost per install) based, however there are some CPC (CPC) campaigns which are rare and usually low paying ads. Admob is the best CPC ad out there.
This is my Applovin dashboard analytics for september. I only have it in some iOS games, and right now is performing better than Chartboost. Around 10$ a day with 1300-1500 daily impressions on average.
appl.PNG 


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darshanamss333

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Reply with quote  #9 
yeah that is better then chartboost I think. Try this one. Thank you buddy
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Crichton333

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Reply with quote  #10 
Quote:
Originally Posted by authwobe
Most of the ad network are CPI (cost per install) based, however there are some CPC (CPC) campaigns which are rare and usually low paying ads. Admob is the best CPC ad out there.
This is my Applovin dashboard analytics for september. I only have it in some iOS games, and right now is performing better than Chartboost. Around 10$ a day with 1300-1500 daily impressions on average.
appl.PNG 




Hmm, I think you could do way better, you need to optimize your ads. I made almost the same money with 15x less impressions.

Untitled.png


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darshanamss333

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Reply with quote  #11 
#crichton333 wow it is great. $250 per 3500 impressions?. It is amazing. What is your secret buddy. Thanks for sharing your statistics.
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stargamesryk

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Reply with quote  #12 
yes please guide what you mean by optimize ads?
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Crichton333

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Reply with quote  #13 
Quote:
Originally Posted by stargamesryk
yes please guide what you mean by optimize ads?


Show ads at a point in your game where the player is getting some sort of payoff, extra coins or a reward in the game where its a mini break in the gameplay and he can click it and install it. Makes the players feel good. At game over load a video ad thats a guaranteed click.

Depends on the game type but mostly play your game and place ads where you feel you would take a little break. Video ads and rewards are the real money makers.

edit: yea also the "skip to next level by watching an ad" just keep the ads interactive with the game and not just annoying

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darshanamss333

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Reply with quote  #14 
#crichton333 this is only reward video ads? Or full scree ads?. This is your all games statistics or one game?
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GeoWhere

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Reply with quote  #15 
Quote:
Originally Posted by Crichton333
Quote:
Originally Posted by authwobe
Most of the ad network are CPI (cost per install) based, however there are some CPC (CPC) campaigns which are rare and usually low paying ads. Admob is the best CPC ad out there.
This is my Applovin dashboard analytics for september. I only have it in some iOS games, and right now is performing better than Chartboost. Around 10$ a day with 1300-1500 daily impressions on average.
appl.PNG 




Hmm, I think you could do way better, you need to optimize your ads. I made almost the same money with 15x less impressions.

Untitled.png


I've been thinking about how to optiomise ads for some time now. I generally know how to do it in chartboost (export to excel, find the ones that have clicks not not paying well and remove them. Correct if this is incorrect)

Don't know how to do this in apolovin though. Do you have any page to share on this?
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Crichton333

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Reply with quote  #16 
Quote:
Originally Posted by darshanamss333
#crichton333 this is only reward video ads? Or full scree ads?. This is your all games statistics or one game?


I dont have Applovin in all my games, these stats are from about 2 games. I have more but they are just too simple to make any real traffic.

Most money is from their full screen video ad and the least is from their generic full screen static interstitial. Oh and the games are iOS. Last month I started using the Applovin FireSDK for Amazon and that is also starting to bring in some revenue.

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"Smoke me a kipper i'll be back for breakfast." -- iOS: Nebula Virtual Reality

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darshanamss333

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Reply with quote  #17 
#Crichton333 looks like they pay average $0.4 per one click. how this is happen. How to do this please guide us buddy. My statistics is $0.01 per average click. Thank you.
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darshanamss333

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Reply with quote  #18 
Quote:
Originally Posted by GeoWhere
Quote:
Originally Posted by Crichton333
Quote:
Originally Posted by authwobe
Most of the ad network are CPI (cost per install) based, however there are some CPC (CPC) campaigns which are rare and usually low paying ads. Admob is the best CPC ad out there.
This is my Applovin dashboard analytics for september. I only have it in some iOS games, and right now is performing better than Chartboost. Around 10$ a day with 1300-1500 daily impressions on average.
appl.PNG 




Hmm, I think you could do way better, you need to optimize your ads. I made almost the same money with 15x less impressions.

Untitled.png


I've been thinking about how to optiomise ads for some time now. I generally know how to do it in chartboost (export to excel, find the ones that have clicks not not paying well and remove them. Correct if this is incorrect)

Don't know how to do this in apolovin though. Do you have any page to share on this?




But googleplay for applovin it is very low earnings. Check this out

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png 2015-10-19_12_47_07.png (61.54 KB, 12 views)

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