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mbm123

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Reply with quote  #1 
Has anyone tried to publish his app on any Web Game Portal like Kongregate or Wooglie and to put button like "Download on Google Play/iTunes" ??? Does that bring some downloads to your app ? Because I am thinking that this can be "free way" to advertise your app to audience who came to play games? [smile]
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kPodi

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Reply with quote  #2 
To be honest I never tried that, but it seems to be a good idea. I think the game called "Zombies don't run" were published to Wooglie and has the "Download on Google Play/iTunes" button and I think it helped them. I mean if the players really like they game, they would be like 'why don't I try this on my phone too?'. So yeah, I would definitely recommend that!
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rayfigs

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Reply with quote  #3 
that's a great point mbm123 and is at a base of my strategy. Just heads up, submitting games to arcades takes some time unless you already have a system; and unity games are less popular on arcade portals, especially if you do 2d games.

Here is an example of someone doing just this on kongregate, interesting setup, as you can see in his reviews on google play,they do get a lot of spill over from one platform to another.
http://www.kongregate.com/games/myplayyard/pinata-hunter

Just a heads up though I'm sure that Unity html5  output will change that [smile]

Cheers,
rayfigs

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NKY-Games

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Reply with quote  #4 
Although I didn't place a download on google play button I have got a game on Kongregate and I do think it helped a little on the downloads, just not for very long.

http://www.kongregate.com/games/NKYGames/gone-flappy

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adachsoft

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Reply with quote  #5 

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