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GeoWhere

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Reply with quote  #1 
Hey guys,

Just recently I bought an Oculus DK2.

Just this year did I start developing games and am really really finding difficult to enter the market. It's too saturated. Too much and I am struggling.

VR is coming and very soon I believe we all gonna be in trains, buses or whatever with our VR headsets enjoying virtual reality (and forgetting about the real world lol).

I am very keen to start developing VR experiences and have a cool idea too.

Is anyone here dealing with VR already? I don't expect to make money just now - I think right now is much more about learning and helping the community grow, the SDKs to become better and also the hardware.

Cheers
Felipe
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bestgamesstudios

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Reply with quote  #2 


Hi GeoWhere!

Quote:
Originally Posted by GeoWhere

Just this year did I start developing games and am really really finding difficult to enter the market. It's too saturated. Too much and I am struggling.


I don't believe in market oversaturation. Just as with different clothes, there will never be "too many" - fashions constantly change, and new (and sometimes very simple) hit games spring up all the time, creating new niches - flappy bird is just a very obvious/overused example, but now, for example, ragdolls - those are great, people download em, and there isn't too much competition. You can find 100s of such examples. It's all about copying new hit apps that don't yet have 300 clones - and trust me, there will always be new hit apps. 


Quote:
I am very keen to start developing VR experiences and have a cool idea too.

Is anyone here dealing with VR already? I don't expect to make money just now - I think right now is much more about learning and helping the community grow, the SDKs to become better and also the hardware.

Martin has a "Secret" project [smile]  I did a prototype for my "real" job but nothing beyond that. I'm still very happy with what Google Play gives me, and hope to expand into iOS sometime in the coming months. Yes, Oculus is new and with less competition, BUT - this also means it has much fewer users, and everything is still new- beyond selling a paid game ( with piracy / people wanting free stuff, a very risky proposition) I cant conceive yet of how to create monetizable games (unless the Oculus platform decides to be like Google Play, with IAP/ads, which I doubt highly, since the type of people who would buy a Rift would consider that anathema) - in my understanding, the only ones with a long-term shot at the rift are actual indy companies , since if people are in fact going to pay for your game, it will have to be something really compelling, not just google-play level stuff. (sure, there are exceptions, like the Stanley Parable - but for every one of those, I wonder how many hundreds of non-successful single-person-made games there already are)


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GeoWhere

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Reply with quote  #3 
Quote:
Originally Posted by bestgamesstudios


Hi GeoWhere!

Quote:
Originally Posted by GeoWhere

Just this year did I start developing games and am really really finding difficult to enter the market. It's too saturated. Too much and I am struggling.


I don't believe in market oversaturation. Just as with different clothes, there will never be "too many" - fashions constantly change, and new (and sometimes very simple) hit games spring up all the time, creating new niches - flappy bird is just a very obvious/overused example, but now, for example, ragdolls - those are great, people download em, and there isn't too much competition. You can find 100s of such examples. It's all about copying new hit apps that don't yet have 300 clones - and trust me, there will always be new hit apps. 


Quote:
I am very keen to start developing VR experiences and have a cool idea too.

Is anyone here dealing with VR already? I don't expect to make money just now - I think right now is much more about learning and helping the community grow, the SDKs to become better and also the hardware.

Martin has a "Secret" project [smile]  I did a prototype for my "real" job but nothing beyond that. I'm still very happy with what Google Play gives me, and hope to expand into iOS sometime in the coming months. Yes, Oculus is new and with less competition, BUT - this also means it has much fewer users, and everything is still new- beyond selling a paid game ( with piracy / people wanting free stuff, a very risky proposition) I cant conceive yet of how to create monetizable games (unless the Oculus platform decides to be like Google Play, with IAP/ads, which I doubt highly, since the type of people who would buy a Rift would consider that anathema) - in my understanding, the only ones with a long-term shot at the rift are actual indy companies , since if people are in fact going to pay for your game, it will have to be something really compelling, not just google-play level stuff. (sure, there are exceptions, like the Stanley Parable - but for every one of those, I wonder how many hundreds of non-successful single-person-made games there already are)



I think there will be space for small developers to make some money with VR. But not now. Definitely.

I must be doing something VERY wrong. I am indeed not copying the trend (like you mentioned - ragdolls)

Got three apps and 3 games. I make an average of of 20 USD per month! It's that sad.

Yeah... like you said... copy the trend.

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GeoWhere

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Reply with quote  #4 
I am developing a Match3 game right now, as of we speak.
What do you think?
Is it way over used by now?
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Roman

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Reply with quote  #5 
Hey!

I made few VR games for IOS and Android. Till now I made money just with IOS where I sell my VR simulations(We can't sell apps in Slovenia on Google Play). Monetization is very hard if your game is free. I get just around 50$ per month from all of my VR games on Amazon and Google Play. Real money is in paid games so far. I think that I am done with VR games since 2D games brings more money and users play them more often. Wearing a VR headset for more then 10 min is impossible.

https://itunes.apple.com/si/artist/roman-pusnik/id909878713
https://play.google.com/store/apps/developer?id=Romale+game+studio
http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field-brandtextbin=Roman%20Pusnik&node=2350149011




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bestgamesstudios

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Reply with quote  #6 
Quote:
Originally Posted by GeoWhere
I am developing a Match3 game right now, as of we speak.
What do you think?
Is it way over used by now?


yes

https://play.google.com/store/search?q=match+3&c=apps&docType=1&sp=CAFiCQoHbWF0Y2ggM3oFGADAAQKKAQIIAQ%3D%3D:S:ANO1ljJqLGY

(scroll down, down, click "show more" several times)

though the bottom ones also have some downloads, there is a lot of competition
you will be competing, for example, with
https://play.google.com/store/apps/details?id=com.kuku.jewels.saga
https://play.google.com/store/apps/details?id=com.smartapps.brightjellymatching.freegame
(near the very bottom)
for downloads

though, this is not as bad as I initially thought.
note to self: get some match3 code, hire an artist + programmer to spew out match3 reskins.

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GeoWhere

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Posts: 108
Reply with quote  #7 
I've finished the match 3 game about 1 month ago and now battling to get any downloads. As we do.

It's a Goth style of match 3 game, called Goth Garden. Very niche, ae I was trying to steer away from all those candies and bubbly stuff you normally see.

https://play.google.com/store/apps/details?id=mobi.funkapps.android.gothgarden
Here it is if you wanna have a look
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MobileAppHelp

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Posts: 1
Reply with quote  #8 
Hi when you passed the development process you will want to get as many downloads as you want. I just published that shows how to get downloads, I'm sure you would want to know how. It's called "How to Sell Products and Services with Mobile Apps" available at this URL: http://www.amazon.com/dp/B00C007EUM. This book solves many issues. Shoot me an email if you have questions! [biggrin] 
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