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Roman

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Reply with quote  #1 
I have one question about integration of IOS Chartboost plugin(official) to one of my games. Do I need to put cbmanager to every scene or just the first one? Instructions on chartboost are not very good. Most manager scripts are imported just to first scene.
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NKY-Games

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Hi roman, I place it on my start up scene and then dontDestroyOnLoad so it can run on any scene that I need after that. 

CYA!

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Roman

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Reply with quote  #3 
So cbmanager doesn't do that automaticly?
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Roman

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Ok... I made a test. CBmanager is set automaticly to dontDestroyOnLoad. I uploaded 6 games on itunes and I thought that I need to make an update. =)



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Martin

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Reply with quote  #5 
I'm using the plugin from prime31.com still so not sure about the one from the chartboost site.

FYI, the applovin plugin is easy to set up in unity. I'm glad I don't have to touch Xcode too much, it scares me lol.
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