Registered: 1404120677 Posts: 2,201
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Hey guys. Since we've now started to develop our first VR game and doing more research in this area, I thought it would be good to keep some cool videos I find online in 1 thread. Feel free to add here if you come across something interesting in the world of VR
Martin This looks very cool. i love the 80s arcade style of it all. But Im wondering if it will be a problem that the player doesn't have any clear direction in this VR arcade. Usually with games the player has a clear goal, ie complete the levels, grow a theme park, defeat all the bad guys, etc. Just a thought based off my first view of it. But it still looks so awesome. Im watching this one too which is a good run through of the RetroArcade game: __________________
Registered: 1426197391 Posts: 47
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I remember how back in 1987 the whole school (elementary) was gathered to the great hall and an important looking couple stood there before us. They had an equally important message for us the future technology generation. The message was that multimedia is coming and it is coming on huge laserdiscs. It was all about making information more efficient. Demonstration was about some architecture case with hand drawn graphics and background piano medley. Creativity was displayed with a sudden spider image running over the screen. Meh... I thought, my recently acquired C-64 had far more interesting things going on.
I can't see VR turning tables in game industry. The only thing is that they might be able to pull off better graphics with it. Games with certain level of freedom like Fallout, Infamous, DeusEx, Mad Max would benefit from this. Simple and short games... I can't see what would motivate me to put on the gear to play something quick. I see main applications in industry/education where one is able to create near real learning environment for expensive workstations and machinery. The other thing is the market penetration. VR glasses for example... who the h377 has them? The huge breakthrough in mobile gaming happened accidentally as everyone and their dog started to strut around with phones capable of running games. VR gear at the moment is a conscious decision to get them. My recommendation is to stay focused on whatever you are doing at the moment and not to over invest into something that might some day become a big thing. One should not spread resources too thin as the results only get better the more you commit to something very specific.
Registered: 1429027827 Posts: 533
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I have tried both the Oculus DK1 and DK2 and they are amazing! The real question is (in terms of business) -is it possible for people such as myself (I make simple 3d games for android) to profit from it, or is it just for "teams" of developers? Luckily we have Martin to lead the way and show us if this can be profitable.
__________________ https://play.google.com/store/apps/developer?id=Best+Games+Studios Diary: http://www.howtomakemobilegames.com/post/best-games-studios-diary-7386298?pid=1288723175
Registered: 1426197391 Posts: 47
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I got myself a HTC Vive and now I am ready to correct my previous opinion. Here is a good video that sort of sums it up.
I still see VR mainly in the major franchise games. To set the space and take the time to wear the glasses is bit of a ritual. You need to have your kids in bed (late at night) or take your space in some other way. I really can't see anyone doing that for just a quick session of some simple game. So creating a big game for the system does need a big budget. However, the new direction where I can see this going is eSports. Using the system like GenerikB uses in that Youtube video - CS GO would be transformed - it would require some real minimal athletics to be good at it. That would be much better for the viewing audience.