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rsgapps

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Reply with quote  #1 

Hi,

I am new to mobile game development. I started learning Unity about 3 month ago, and from the beginning of my journey I started coding (learning by doing). So I started with snake game (old nokias phones), because I though it will be the easiest game. But the project was going well and I am still improving it. I think now I have version which I can publish soon. 
The game is Fuzzy Critters
- you have to collect animals to win
- you have to avoid obstacles
- there is 20+ animals
- there is 30+ levels
- you can compete with friends (online leaderboards for each level)
- you can buy or win animals
- there is a lottery for 100coins, you choose one of 3 cards (prices: magnet/scissors (powerups), animals, premium levels)
- you can earn coins by playing game or by watching an ad (+30coins)

Here i have short preview video:
old version - 


present version - 

My goal is to publish this game by the end of the month.

I will be posting about this game.

Robert

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XdebugX

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Reply with quote  #2 
Neat game! Looks like a pretty interesting version of snake. I like the look of it too.
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rsgapps

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Posts: 9
Reply with quote  #3 
Hello again,

My game is almost done, I hope it will be released by the end of the month.

Here I have new video with music and some effects.



As ads provider I am using Heyzap mediations.
Someone have experience with heyzap mediations?
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mzr

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Reply with quote  #4 
Cool, really like the graphics and the screen with different animals.
__________________

http://www.howtomakemobilegames.com/post/twin-stick-shooter-7140396

My second game: Google Play
My first game: Google Play  Amazon iOS

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rsgapps

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Posts: 9
Reply with quote  #5 

Hi,

the game should be released this week.

How do You think about the trailer?



RSG

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rsgapps

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Posts: 9
Reply with quote  #6 

Android version is now available on Google Play

https://play.google.com/store/apps/details?id=com.RSGApps.FuzzyCritters

 

Now I will make press release: http://press.rsgapps.com

 

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Grumpy

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Reply with quote  #7 
Looks good, hope it goes well.

12 ratings already. [smile]
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risbogames

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Reply with quote  #8 
My friend the game is really great and it is a shame that you could not bring this first to the Apple app store! Good luck
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turbojoys

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Reply with quote  #9 
weldone man, congrat on your first game go published. i cant help but notice you mention the PressRelease thing, and found that i absolutely need to learn more. I truely feel ashame as a dev that has got 4 games published and knowing nothing about that PressRelease thing, as oppose to you, you seem to know how to play with it right from the start

so, may i ask:
has the pressrelease thing done you good regarding any download increase?
is the pressrelease for the press media only(i mean for them to find out about your game and potentially write something about it if they like), can pressrelease help you find potential gamers?

wel, to put this simply, what can you get from pressrelease,actually?

i feel so lame asking all that, but i will truely be grateful if anyone can share your exp with me

thx in advance
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rsgapps

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Posts: 9
Reply with quote  #10 

I dont have the numbers yet, actually I am sending press releases just now, after 24h since launch. First I wanted to see if there are any bugs, so I wrote only on facebook, facebook groups and couple forums.

 

First 24h data:  [RRJp70X] 

 

Now i am sending press releases

Here is my press kit: http://press.rsgapps.com/

I am sending this to 200+ gaming/game reviews sites.

Wish me luck [smile]

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rsgapps

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Reply with quote  #11 

3rd day data

[Yxo8Pgv] 

lat 24h - 173 new users, but ~60 with appbrain ad campaign

should I invest more in ad campaigns? I setup appbrain campaign with $0.2 bid but donloads stopped now.

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rsgapps

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Reply with quote  #12 

And today App Anie started to show my rankings

[IdbJTPo] 

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