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skyezeno

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Posts: 55
Reply with quote  #1 
i was looking for another alternative to unity (not that I don't like unity, i was just messing around). Then i found this Powerful Engine called Godot, it an MIT licensed open source 2D/3D cross platform game engine by Juan Linietsky. It was previously used as an in-house game engine to develop some great titles before going open source (Enough of history). So let me give you the details of what i learnt with the little time i spent with the engine (in a pro/con fashion).

PRO:
1. it's super lite in size:
The zi file of v2.01 from there site is just 12MB, at first i taught it was an installer but it was the entire engine after extracting, i got a 26mb+ (not sure) exe file. Yeah no installation just plug N play.

2. Availability of video tutorials
There are a lot of tutorials on YouTube about this game engine and it super easy to learn.

3. Bye-bye to splash screens
No more splash screens like the one you get whenever you use unity free cause it's 100% free.

4. Complete toolbox
Almost every thing you need to build a game is in this engine, tilemap editor, animator etc

5. Live-debugging
This is what i love alot about the engine, ability to edit scenes live while testing your game, very powerful.

6. Great Community
Even do the game engine is not as popular as unity, unreal etc, it as a great community of developers using it and and they are very responsive.

CONs
1.Not so perfect 3D graphics.
It's great for simple 3d or endless Runner but do no espect the type of graphics you get from unreal and working with 3d shaders in it isn't the easiest thing.

2. it's uses a Custom programming language
It's called GDscript, similar to python and super easy to learn in fact it didn't take a while before i got hold of it.

3. Different world system.
it world system is different from that of unity i.e i spent minutes trying to make a character jump before i realize that instead of the usually 2d y++, it's y--

4. Not enough tools for prototyping
If you are used to prototyping your game at first Godot might not help you in that aspect cause it lack most of those fancy primitive object in unity, but you can easily model one in blender and use import it to Godot.

5. Modules cant be used easily
Godot does not come with ads, in-app, analytic api in-built but can be used by either creaing your own (require abit knowledge about c++) or by using one already created one but you will have to recompile the entire engine with the module in but senerios which is what discourage me about the engine. cause if i want to use

admob
recompile...
no it's chartboost
recompile...
maybe apppodeal
recompile...
need to include leaderboard
recompile...

seriously it a pain in the butt.

6. No VR support yet and html support is not yet stable.

so that all i can say (there are still more pros/cos), the engine is still growing and there is constant development but it still need some updates before some of you guys can use it.

Long Short it's a great engine and alot of people are already using it to develop games (you can check on YouTube), i wonder why it's not so popular and why i haven't heard about it for so long.

Get it here godotengine.org

NOTE: Have been on this forum for quite a while, i don't work for them and am not in their PR team cause i don't even think they have one. I just love the engine and i decided to share the story with you guys.
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graceboy

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Posts: 139
Reply with quote  #2 
i have used it and i like small size and without splash but it lacks so much feature it increased work load and this can not benfit and GDScript is pretty much differenet from python in starting i tried this game engine because i like python but GDScript is not same as Python , They are not active community they are available at their irc channel but u need to figure out so much things docmentation is not good when i tried long time ago and porting to android is not easy like unity but not that much hard , yeah best thing is if you have experience with c++ and open gl then u can extented this game engine to whatever you want probably this is the best thing of engine and its free , But lack of tutorials made it hard to learn for new bies . Yeah right its have pre mature 3d 
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skyezeno

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Posts: 55
Reply with quote  #3 
Quote:
Originally Posted by graceboy
i have used it and i like small size and without splash but it lacks so much feature it increased work load and this can not benfit and GDScript is pretty much differenet from python in starting i tried this game engine because i like python but GDScript is not same as Python , They are not active community they are available at their irc channel but u need to figure out so much things docmentation is not good when i tried long time ago and porting to android is not easy like unity but not that much hard , yeah best thing is if you have experience with c++ and open gl then u can extented this game engine to whatever you want probably this is the best thing of engine and its free , But lack of tutorials made it hard to learn for new bies . Yeah right its have pre mature 3d 


i don't know when you tried the engine but it has really improved now. The language is very similar to python in syntax pattern (not like the language itself). And their Q/A is now very functional and their developers answer questions fast (cause i have already used it). Tutorials are now available on YouTube, alot for that matter (Even Gamefromscratch.com did a walk through Tutorial which i think is enough to get started). The UI isn't as easy to use as unity infact it a much more longer process but they are just starting out (they went open source like 2 years ago) and unity as being in existence for a very long time and they have a very large team working for them so they have an uper hand.

EDIT: yeah android export or exporting in general is not well documented but i was able to export in debug mode cause whenever i try to export in release mode the app will not install on my device.
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skyezeno

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Posts: 55
Reply with quote  #4 
I will keep watching this engine, if it gets to a point that i can use it, i will surely dump unity.
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