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markgearvr

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Reply with quote  #1 
The vr samples do not show movement via secondary mapping input WSAD OVRControllerManager doesnt help. May one of you kind people out here kindly share with the world how on earth do we use the gear vr controller trackpad as WSAD please?

How we can add button mapping to the unity input manager, thanks



Thanks for reading
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bestgamesstudios

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Reply with quote  #2 
Hello markgearvr!  I'm also in the process of publishing my first game to gear VR - initially I tried using the default sdk from oculus and the free samples, however I soon realized it lacked basic features such as Unity UI integration and ended up buying the easy gear vr input asset from the unity asset store since it provides all that stuff which should have been there by default ( and yes, it also has the trackpad = joystick thing for movement). Hope this was of help,
-Yuriy

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markgearvr

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Reply with quote  #3 

Quote:
Originally Posted by bestgamesstudios
Hello markgearvr!  I'm also in the process of publishing my first game to gear VR - initially I tried using the default sdk from oculus and the free samples, however I soon realized it lacked basic features such as Unity UI integration and ended up buying the easy gear vr input asset from the unity asset store since it provides all that stuff which should have been there by default ( and yes, it also has the trackpad = joystick thing for movement). Hope this was of help,
-Yuriy

 

 

Thank you for your reply, i have checked your work and im glad you are doing well. [smile]

 

If you ever feel like giving us mortals a quick guide on gear vr and ufps  please let me know i would reward you a donation for sure thanks

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