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umen

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Reply with quote  #1 

Hey
i just  made acquaintance with your YouTube channel and forum , and its really great info .

i have question , how long does it take for your outsources developer to complete game , 
how long on average for 1 screen game 
and how long on average for levels and worlds type game 
i know its depends Rough average times will be great .

development time this is .
thanks !

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risbogames

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Reply with quote  #2 
From 2weeks to 3 Months and longer! [biggrin]
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Grumpy

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Reply with quote  #3 
Yeah what Risbo says, it varies so much.

Polishing a game is what takes a long time, so you could have the bare bones of a game in a few weeks, maybe even a couple of days - but polishing it might add weeks, months or even years depending on how complex is it!

For me a large game is 3-6 months, a medium 2-3 months and a small 2 weeks to a month.

Personally I haven't made profit from one screen games, so I try to spend at least a month on a game and then update it if it's popular.
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umen

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Reply with quote  #4 

Thanks for your replay's 
how long does it take to cross platform + ad integration? or it is also includes?

is it logical or possible to be the developer(me) and also the marketer(totally not me ) ? or its is doom to failure ?

i know it is abstract question i just what to know from your experience what to expect 

Thanks!

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Grumpy

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Reply with quote  #5 
So ad integration, leaderboards, in Apps etc takes a long time the first time you do it (there are plugins like Prime31 which makes it much easier). However, once you've got it working you can create a template to use on all your other games. Same is true with cross platform, setting up Android development and iOS takes a long time the first time you do it, but once you've got it set up it's not too long on all your future games.

Once you've got a good template it's quite easy, but setting everything up the first time can be a nightmare!

With your second question are you asking if it's possible for you to do the developer and marketing role? If so it is certainly possible - I think most people on this forum do that - but it's a lot of work. You'll need to spend a lot of time working out what works and what doesn't. Don't expect to be successful for at least a couple of years unless you get lucky, have a great idea for a game or are very good.

If you're just starting with game development, expect all the above to take a lot longer, there's loads and loads to learn.
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umen

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Reply with quote  #6 

Thanks Grumpy for your answer , 

well i don't believe in long time development , i bean there and its just not worth it .
yeah i know there are lucky one's that do make it in the end . 

im looking into sprint  development cycles , i try to learn the subject i have already cross platform engine i master well ( cocos2d-x ) .
i try to learn what i need to know besides actual development of the game. 
if i may ask another question or i can open new thread. 

1. does using chartboost as my ad / cross promotion ( what else can it do ?) is recommended for beginner ? 

2. can i test chartboost while my app is not in the app store now that iOS allow to test the apps on real device ?

3. say i have match 3 game , how do i select the right name for it in terms of ASO and search engine / markting point of view ?

Thanks allot 

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Grumpy

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Reply with quote  #7 
1. Yeah I would recommend Chartboost to start with. The ECPM is okay (there are better) BUT the analytics are very good. They give you a good idea as to what's going on. I'd recommend admob for banner ads.

2. Chartboost lets you test ads for unpublished apps. So with iOS just put your app on to your phone from Xcode and you should be able to test it.

3. Martin has some good videos on ASO, it's a really complicated subject so take a look at some of those to help you get started.

Hope that helps!
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bestgamesstudios

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Reply with quote  #8 
regarding the "how long will it take to make a game", it depends on:
1. your skill (or the skill of the programmer)
2. the type of game

for me it took I think 3-4 days or so to make and publish a runner game during weekends, and then I made several reskins with some additions/features, which took even less time. (of course, I work as a Unity3D dev so the "how do I use Unity3D" aspect was a non-issue). Now though I'm working on a larger project which should take 3-6 months of work on the weekends

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umen

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Reply with quote  #9 

@Grumpy
thanks for the answer, i searched the youtube videos didn't found any on ASO 
can you please give me hint ?
@bestgamesstudios
first of all great stuff and info you are sharing here , thanks!
well the real question is what is better from your point of view? 
make bulk of games that make 1-10$ each every day ?
or 6 months full time game like poker/slot/other + multiplayer , and risk of failure? 

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risbogames

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Reply with quote  #10 
@umen risbogames developed with game maker in 3Months 3 games, we are a 2 man army [smile] and we are totaly noobs in this stuff,  and we developing for google play and amazon, now we got money for a ios export and we hope to punch a few games on the app store. 

We got 3 games for a month online and about 260downloads and we made 10dollars so just sayn i would be lucky if i could make  a dollar a day! I think it was a mistake to develop first for Android but we could not afford a MAC at that time and we decided to go with what we got!

So i wish you all the best with developing and learning and if you got questions you can ask me on risbogames@risbogames.com i replay 100%.

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umen

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Reply with quote  #11 

hey , thanks! 

your games looks really cute . i wish you all the best also . 

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risbogames

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Reply with quote  #12 
Thanks i hope i can help you if you need something, well i gotta go now i need to upload tomorow a game so i got work. [tongue]
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bestgamesstudios

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Reply with quote  #13 
Quote:
Originally Posted by umen

@bestgamesstudios
first of all great stuff and info you are sharing here , thanks!
well the real question is what is better from your point of view? 
make bulk of games that make 1-10$ each every day ?
or 6 months full time game like poker/slot/other + multiplayer , and risk of failure? 



Thank you! Don't start big, but don't start with "junk" either.  I started with some simple apps (to remove the vagueness of what constitutes a simple app in my definition I just now added a link to my google play page in my signature), but the point is they are still enjoyable/look good, not buggy. If you can't do good art then better find some art or buy some (Unity3D has a great asset store). I've developed several apps now, so I'm willing to risk a larger app because of the larger reward and because I now at least think I am making an educated bet ,plus, just like with the current apps, I will make the initial app then make several reskins to spread the risk.



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robbyfine

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Reply with quote  #14 
It all depends on the expertise of your developers. I personally used the help of the developers from Ukraine to get my app developed. I decided to give them a try having read the article here- https://diceus.com/offshore-software-development-best-practices/ . The guys managed to develop an app that wowed me. This app makes my business more productive. It's fast. It's beautiful. It's intuitive.
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