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NAMM

Junior Member
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Posts: 21
Reply with quote  #1 

 Hi Everyone!!

 In the beginning of the year I started learning everything I could about Mobile Apps and after I discovered Unity and how to monetize Games I started publishing small Games, nothing too complicated. 

I've recently started cross-promoting with Chartboost and AdMob but I am still struggling to get any downloads at all. 

The apps I've uploaded so far are not very polished or unique but I was expecting at least some downloads to start building an App Empire from scratch. https://play.google.com/store/search?q=stallgaming&c=apps

My first App was uploaded like 4 months ago, https://play.google.com/store/apps/details?id=com.namm.brickdestroyer , but still has 100 and the others can't seem to be found by store users.

What advises can you give for a publisher beginner and what can I do to start getting some serious downloads ? I know this starting stage is the worst because once I get downloads flowing I can direct users to new apps and control some traffic.

Any help is really appreciated!!

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kyle

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Posts: 14
Reply with quote  #2 
Hi!

It's all about finding the good keywords, and good description and titles! (ASO)

Google play seems to be really difficult, i don't have experience in IOS but i think it's much easier
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NAMM

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Posts: 21
Reply with quote  #3 
Yeah, so I've heard. But for the time being I don't have the resources for iOS license, MAC and iPhone so I have to stick with Google Play for a while.
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Martin

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Posts: 2,230
Reply with quote  #4 
Hi NAMM. I know how you feel with this. For the first year I only made $3 per day and it's a story I've heard many times from many developers, even experienced developers. The app stores are now tougher than ever to be seen in, and more and more competition enters the field each day. The app stores are now commanded by larger publishers who can pay big advertising fees or smaller developers who use bot downloads to reach the top ranks. The top 1% make 99% of the revenue, not an exaggeration.
I'm not saying this to put you off, but just to let you know that all new developers go through the same problems. It just takes a lot of time, persistence, flexibility (in terms of new games and new business models). So keep going and try new things, you'll find a niche that catches on.

As Kyle mentioned a lot of downloads depend on keywords and ASO. This is extremely useful. Also the theme and visuals of the game make a big difference. I wrote a little about it here in this post:

http://howtomakemobilegames.forumchitchat.com/post/higher-quality-doesnt-mean-higher-revenue-august-9th-2014-7030933?pid=1283859071#post1283859071

I hope you find it useful.
Keep us updated on your progress, it'll be good to read about and give you some feedback on.

By the way, please add some screenshots to your original post. I think you can get some good feedback that way.

Happy Developing [smile]
Martin

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