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GeoWhere

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Reply with quote  #1 
Hey guys,

Ok, so I have an idea and before getting all excited and start development, I'd like to present you guys and get your honest opinion on it.

Here it is:

We are game and app developers and most of us rely of adnetworks for revenue. Now, we are always worried whether our primary choice of adnetwork is the right one, if we are getting enough money. What if ad network B is paying more than A?

We would have to change our code and make B the primary and A the secondary.

Note that I am not taking about A not being able to serve ads and using B as a fall back. But the simple fact using A as the primary was a bad choice or A network just went out of business and now you have to update all your apps to remove it.

Now, my idea is to give you one SDK that integrates it all. It has admob, adlovin, chartboost, etc networks. You simply choose which the networks you want to use and which one is the primary, secondary and so on. And, not just that, you actually have access to a Web platform and, AT ANY TIME, you log in to your account and change the order of how you want your networks to display. Another idea I had was to create A/B tests using this platform.

That is basically the idea. What do you guys think?
Would you be willing to.pay for this service?
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XdebugX

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Reply with quote  #2 
Sounds like a good idea to me. If you can keep the sdk (Unity plugin?), updated along with each ad networks updates, it would be worth it just for that. The only major downside I see to this would be the large size of the SDK, and the miriad of permissions each network might want to have. Maybe just turn off the networks that you think have too many permissions in the web backend and that would fix that problem, but there is still the size problem, which is not a deal breaker completely though. If you made it as a Unity plugin and put it on the Unity store, I'm sure it would do well. If you could make a standardized code calls for each type of ad (interstitial, banner, video, rewarded) so that there would be minimal code changes needed for the end developers to switch between networks, this would be great.
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GeoWhere

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Reply with quote  #3 
Hey XdebugX 

Thanks for the input!!
At first, I would do this as a Unity3d asset, yes. But I would like to extend it to iOS standalone library, Android standalone library and even Wordpress plugin to allow bloggers to change their networks on the fly. Maybe I am aiming too high, but one gotta dream! [smile]

I already have a sample code for Unity3d that works for Admob, Chartboost and Adlovin. Needs some work, but in general it works for banners and interstitial.

I completely agree with you as having a 50mb asset because it bundles every single adnetwork library out there is not a cool thing. So this is definitely a big challenge that I have to sort out or at least minimize.

I am getting pumped to get this going. Let's see what others will say [smile]

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umen

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Reply with quote  #4 
Isn't there already such delegators Exists in the market ?
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GeoWhere

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Reply with quote  #5 
Quote:
Originally Posted by umen
Isn't there already such delegators Exists in the market ?


I don't know, is there any? Can you tell me the name of any?
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umen

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Reply with quote  #6 

Don't know , most to be , 

maybe something like soomla
or SDKBOX for cocos2d-x 


i guess developers here knows .. 

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GeoWhere

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Reply with quote  #7 
Quote:
Originally Posted by umen

Don't know , most to be , 

maybe something like soomla
or SDKBOX for cocos2d-x 


i guess developers here knows .. 



Thanks mate, sdkbox seems to be doing what I want to do. I'll do some research on them.
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umen

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Reply with quote  #8 
i will love to hear about more solutions 
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TalhaDX

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Reply with quote  #9 
Appreciate your idea... What i get from your plan can be achieved from any Ad Mediation as well. Like I am using Appodeal, and i just call the ad. 

For example, i only say run video ad. It may run Chartboost, Aplovin or any other. So what are suggesting is pretty much added to Appodeal (may be there are other companies of this same kind). Or may be your are suggesting something change.

I would like to hear more from you.

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GeoWhere

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Reply with quote  #10 
Quote:
Originally Posted by TalhaDX
Appreciate your idea... What i get from your plan can be achieved from any Ad Mediation as well. Like I am using Appodeal, and i just call the ad. 

For example, i only say run video ad. It may run Chartboost, Aplovin or any other. So what are suggesting is pretty much added to Appodeal (may be there are other companies of this same kind). Or may be your are suggesting something change.

I would like to hear more from you.


Hey mate! Thanks for the questions.

I use Appodeal as well and I love these guys. To be honest they are the best out there atm.

And, you're totally right. With Appodeal, you're given the flexibility of using one SDK and having access to all ad networks with that one SDK only. Indeed that is pretty cool.

What Appodeal is not giving you is the flexibility to change the ad networks yourself. They choose it for you. Whatever is paying more, and has fill, then you get it. Which is definitely what you want to have.

But, my question is, would you want to have that flexibility where you can handpick which network you want to be the primary, the secondary... and so on? This is what I am trying to figure out at the moment. If that makes any sense.
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Crichton333

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Reply with quote  #11 
Or just put 3 ad networks to fire at the same place in code and then start and stop campaigns in their web consoles.



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GeoWhere

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Reply with quote  #12 
Quote:
Originally Posted by Crichton333
Or just put 3 ad networks to fire at the same place in code and then start and stop campaigns in their web consoles.




That doesnt sound very elegant to me.

What if I was to create a solution where you literally integrate only ONE SDK in your Game or App.
You don't add anything else. No need to add AdMob, AppLovin... nothing. Just that one SDK.

You would then use the Web portal to configure which Ad networks you want on. I would take care of all the SDK management. You only have to ever learn one SDK, which is mne.

How does that sound?
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javaexp

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Reply with quote  #13 
sounds like sdk-less mediation which admob already support for some a networks like Smatoo I guess.
do check admob if that sounds new to u.

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GeoWhere

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Reply with quote  #14 
Quote:
Originally Posted by javaexp
sounds like sdk-less mediation which admob already support for some a networks like Smatoo I guess.
do check admob if that sounds new to u.


I know admob, have been using it for years. Thanks.
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Crichton333

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Reply with quote  #15 
Quote:
Originally Posted by GeoWhere


That doesnt sound very elegant to me.

What if I was to create a solution where you literally integrate only ONE SDK in your Game or App.
You don't add anything else. No need to add AdMob, AppLovin... nothing. Just that one SDK.

You would then use the Web portal to configure which Ad networks you want on. I would take care of all the SDK management. You only have to ever learn one SDK, which is mne.

How does that sound?


Sounds like someone is going to steal my money by skimming of the ad profit because you would be the man in the middle between the ad network and your web portal that shows me my profit [smile]

I mean it takes 3 clicks to integrate 3 ad networks - click Admob, click Applovin, click Chartboost.

Then you just copy and paste a script to run the ads and configre you campaigns in the web portal. All of this takes 5 minutes.

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GeoWhere

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Reply with quote  #16 
Quote:
Originally Posted by Crichton333


Sounds like someone is going to steal my money by skimming of the ad profit because you would be the man in the middle between the ad network and your web portal that shows me my profit [smile]

I mean it takes 3 clicks to integrate 3 ad networks - click Admob, click Applovin, click Chartboost.

Then you just copy and paste a script to run the ads and configre you campaigns in the web portal. All of this takes 5 minutes.


So is this how you configure your games? You have a script that initialises three ad networks at the same time, shows banners and interstitial ads all at the same time, but you turn off the campaign for 2 of those ad networks and leave one running. Is this it?
And, if you have, say, 100 games, you manage the campaigns of all those games, in the same way?
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Crichton333

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Reply with quote  #17 
Quote:
Originally Posted by GeoWhere
So is this how you configure your games? You have a script that initialises three ad networks at the same time, shows banners and interstitial ads all at the same time, but you turn off the campaign for 2 of those ad networks and leave one running. Is this it? And, if you have, say, 100 games, you manage the campaigns of all those games, in the same way?


I make the most money on video ads but they are not always available and/or they are limited from country to country. Having more ad networks is a must. I think even Unity ads serves only 10 videos per day per user, that runs out fast. Maintaining all this via campaigns is the easiest way for me atleast.

Not all things are better in a single unit, keeping sdks modular and in their original form is way better. Not to even mention keeping it up to date when it comes out. You just download the new package and thats it.

ps. I have waay over 100 games and you have global settings for campaigns, one click for all games in web panel

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GeoWhere

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Reply with quote  #18 

Quote:
Originally Posted by Crichton333


I make the most money on video ads but they are not always available and/or they are limited from country to country. Having more ad networks is a must. I think even Unity ads serves only 10 videos per day per user, that runs out fast. Maintaining all this via campaigns is the easiest way for me atleast.

Not all things are better in a single unit, keeping sdks modular and in their original form is way better. Not to even mention keeping it up to date when it comes out. You just download the new package and thats it.

ps. I have waay over 100 games and you have global settings for campaigns


Thanks for all your feedback.

So, if you have way over 100 games and you must be up to date with all the ad networks that you use and their SDK releases, wouldn't you be interested in using a service like that I described, were you're literally just integrating one single SDK in virtually all your games and just configuring your campaigns using the web dashboard.

What if in one year from now you decide to stop using Chartboost and use <<insert new name here>>? You would need to update all your 100 games + 

If you could have a service that would just simply give you that transparency, and a service that you trust, wouldn't that be attractive?

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Crichton333

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Reply with quote  #19 
Quote:
Originally Posted by GeoWhere

If you could have a service that would just simply give you that transparency, and a service that you trust, wouldn't that be attractive?



I would certainly give it a try.

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GeoWhere

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Reply with quote  #20 
Quote:
Originally Posted by Crichton333


I would certainly give it a try.

Thanks mate. Appreciate all your input.
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XdebugX

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Reply with quote  #21 
Quote:
Originally Posted by GeoWhere
Thanks mate. Appreciate all your input.


I ran across this company and thought you would find it interesting. https://cloudrail.com/ They don't have an api package for ads yet, but they have just about everything else. You might want to contact them or look into the way they do things.
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GeoWhere

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Reply with quote  #22 
Quote:
Originally Posted by XdebugX


I ran across this company and thought you would find it interesting. https://cloudrail.com/ They don't have an api package for ads yet, but they have just about everything else. You might want to contact them or look into the way they do things.


Oh, that's great! Thanks man. Will definitely have a look.
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