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HarryDEV

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Hi!

Is there some trick to increase earnings in Chartboost? Can I download from my cell phone, from that of my father, my mother, and so on. the games offered by my game, or I will be banned from Chartboost as happens with Google AdSense for site with click fraud?
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HarryDEV

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My game is a Match 3 style game, I have available various advertising services such:
- Admob Interstitial
- Chartboost Interstitial
- Unity Video Ads

What do you advise me to turn ON and in what moments of the game?

The game also has a shop for booster with in-app purchases.

For now I’m using Admob Interstitial when pause game 4 times, Chartboost Interstitial every 6 level, Unity Video Ads for rewards gems.

What do you think!

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HarryDEV

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No one?
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XdebugX

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Quote:
Originally Posted by HarryDEV
No one?


Don't try any tricks, if they catch you clicking your own ads they will ban you. It's not worth a dew dollars. As for when to show ads, I usually put a banner in the menu screen then show an interstitial after each level or game over.
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bestgamesstudios

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Hello HarryDev! One thing to try is to remove gambling apps/cards apps/etc from the campaign of your app, and also to set the target gender (so for example if it's a shooting game, to target male-centered ads, if it's a pony game then for girls)
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Grumpy

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Quote:
Originally Posted by bestgamesstudios
Hello HarryDev! One thing to try is to remove gambling apps/cards apps/etc from the campaign of your app, and also to set the target gender (so for example if it's a shooting game, to target male-centered ads, if it's a pony game then for girls)


What if it's a game where you shoot ponies?!?

Agreed with the above. Don't try and cheat the system, you run the risk of getting caught and banned for life. You'd also undermine the whole system, remember other people (maybe other indie developers) are paying for those ads hoping to get real users from it.

Ultimately your success as an indie developer relies on building a scalable business and so for that you need to monetize your game in real ways (I.e. Getting real players to buy stuff/watch ads).

In terms of showing ads, try to work out the best places logically. There's a lot of different rationales for when to show an ad and what kind of ad to show. Try to think how the player is playing the game, how likely they are to perform an action and how they might react to an ad there. For example showing an ad on game over might annoy a player, as they've lost the game AND now have to watch an Ad. On the other hand this might mean they're more likely to click the Ad to leave your game.

I'd suggest that putting it on the pause screen may not make a lot of sense, but without seeing the game it is hard to say for sure.

Typically I'd say banner ads and rewarded video ads are best to show if you're retaining players (I.e. Players stick to your game for a long time) but static ads are quite good if your game fails to keep people.
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HarryDEV

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Thanks to all!

The game is a match 3 like Candy Crush. For this type of game, how can I customize campaigns? I attach screenshots.

1.png  2.png  3.png
4.png 

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HarryDEV

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No one?
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HarryDEV

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paulyip

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Reply with quote  #10 
Hi HarryDev,

You need to filter out low ecpm ads for your game.  To find low ecpm ads, you may refer to the following URL.  You need to do it regularly e.g. once a week.

https://answers.chartboost.com/hc/en-us/articles/204935309-How-do-I-know-which-apps-to-filter-from-my-campaigns-

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visdalal

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Reply with quote  #11 
Quote:
Originally Posted by HarryDEV
No one?


Hi HarryDev,

As a first step, you can try to match your game genre(casual, considering its a match 3 game) with the ads that are allowed to run on your app on Chartboost. 

Typically, an ad from same genre should always result in better results(CPM). 

For e.g., I would definitely block Strategy, Action, Role Playing, Sports, Casino, Simulation & Real life categories from your app

I would also qualify my app with correct segmentation. A match-3 app is likely to have majority casual gamers and very few mid-core/hard-core gamers.
 
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HarryDEV

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Reply with quote  #12 
Quote:
Originally Posted by visdalal


Hi HarryDev,

As a first step, you can try to match your game genre(casual, considering its a match 3 game) with the ads that are allowed to run on your app on Chartboost. 

Typically, an ad from same genre should always result in better results(CPM). 

For e.g., I would definitely block Strategy, Action, Role Playing, Sports, Casino, Simulation & Real life categories from your app

I would also qualify my app with correct segmentation. A match-3 app is likely to have majority casual gamers and very few mid-core/hard-core gamers.
 
Hi visdalal!

What does it means few mid-core/hard-core gamers?
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visdalal

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Reply with quote  #13 
Quote:
Originally Posted by HarryDEV
Hi visdalal!

What does it means few mid-core/hard-core gamers?


Hi HarryDEV,

So, lets say you have a casual(match-3) kind of game. If we try to understand the users/audience that's using the app, its most likely to be casual gamers. The biggest difference between casual gamers & mid-core/hard-core gamers is amount of time/money that users are willing to spend on games. 

Most users of casual games are mostly playing small sessions(when they have time) and these users are more inclined to play small duration games where they play for 5 minutes and are done. 

Most hard-core/mid-core users play games(think Clash Of Clans) where they can build stuff, beat other players etc so they're more invested in the app and they need such features to be interested in the ad being displayed to them.

The mindset of both types of users is usually quite different and hence casual users/players are unlikely to deliver good results on mid-core/hard-core ads(because they're not interested in those kind of games). This is the reason that I recommend to block hard-core/mid-core game apps from your own casual app.

Hope this helps.
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HarryDEV

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Reply with quote  #14 
Quote:
Originally Posted by visdalal


Hi HarryDEV,

So, lets say you have a casual(match-3) kind of game. If we try to understand the users/audience that's using the app, its most likely to be casual gamers. The biggest difference between casual gamers & mid-core/hard-core gamers is amount of time/money that users are willing to spend on games. 

Most users of casual games are mostly playing small sessions(when they have time) and these users are more inclined to play small duration games where they play for 5 minutes and are done. 

Most hard-core/mid-core users play games(think Clash Of Clans) where they can build stuff, beat other players etc so they're more invested in the app and they need such features to be interested in the ad being displayed to them.

The mindset of both types of users is usually quite different and hence casual users/players are unlikely to deliver good results on mid-core/hard-core ads(because they're not interested in those kind of games). This is the reason that I recommend to block hard-core/mid-core game apps from your own casual app.

Hope this helps.
Thanks visdalal, great explanation, I'll bring your suggestions and check results after some days.
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