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bestgamesstudios

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Reply with quote  #1 


So, for dungeon keeper, EA made a dialog box for rating - if people click that they want to rate "5 stars" they will get to rate it, but if they select 1-4 they will be given the option to "Email" EA and say what bothers them/how can they improve it. I wonder, if regular developers try this, will they get a strike on their account?

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Hello World v.2

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Reply with quote  #2 
Of cause its not allowed, but EA is way too big to get shut down for this.

I think King.com and other big companys doesent really care about most of policy stuff, they wouldnt get they account removed because they would sue the **** out of google if their multi-million apps got suspended.
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kompleted.com

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Reply with quote  #3 
Quote:
Originally Posted by Hello World v.2
Of cause its not allowed, but EA is way too big to get shut down for this.

I think King.com and other big companys doesent really care about most of policy stuff, they wouldnt get they account removed because they would sue the **** out of google if their multi-million apps got suspended.

They would sue the **** out of Google and Google would win. Never try to beat Google. I have learned that the hard way. 

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Working on a fix for app discovery...it is not going well. [comp]
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Hello World v.2

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Reply with quote  #4 
Quote:
Originally Posted by kompleted.com
Quote:
Originally Posted by Hello World v.2
Of cause its not allowed, but EA is way too big to get shut down for this.

I think King.com and other big companys doesent really care about most of policy stuff, they wouldnt get they account removed because they would sue the **** out of google if their multi-million apps got suspended.

They would sue the **** out of Google and Google would win. Never try to beat Google. I have learned that the hard way. 


What happend to you ? [redface]
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kompleted.com

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Reply with quote  #5 
Quote:
Originally Posted by Hello World v.2
Quote:
Originally Posted by kompleted.com
Quote:
Originally Posted by Hello World v.2
Of cause its not allowed, but EA is way too big to get shut down for this.

I think King.com and other big companys doesent really care about most of policy stuff, they wouldnt get they account removed because they would sue the **** out of google if their multi-million apps got suspended.

They would sue the **** out of Google and Google would win. Never try to beat Google. I have learned that the hard way. 


What happend to you ? [redface]


Let's see, internet marketing was fun between 2007-2012. Then...
PANDA OMG What is a PANDA? WTF just happened! Holy **** WTH! FKING PANDA 
Followed by...
DAM YOU GOOGLE!!! [tounge2]

Remember, Google always wins. PERIOD. 


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Jake

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Reply with quote  #6 
I moved all my domains to use Adsense late 2003... i think, but latest early 2004. It was really nice time and prompted me to do a horde of auto-generated scraper sites. I thought I was doing it fairly ethically as I just took the titles and first paragraph and then linked to the original article.

Well... for me it came to an end 2007/2008. I could have kept pushing with even more optimization and by scaling up the number of sites as well as including the option to sell individual domains from the collection. However it started to feel like I had a castle built on sand and eventually i sold the whole operation for a person who had decided to scale up the scraper operation and was looking to expand. 

At that time I followed Shoemoney (http://www.shoemoney.com/) and noticed how he kept building value with a service and then monetized that. It seemed like a better way to go about it and was one of the major reasons (together with google algorithm changes) for me to change the approach. 

I was never especially good with computers so I knew that my success was due to tapping into this segment of market where prices had not found parity yet. I had no real skills, I wasn't good enough to run a server room for a company or do some serious tech maintenance or programming. 

I moved into making websites with Wordpress and my client companies, climbed to the top in SE rankings. For few years that was a good business, but then came bigger players with actually functional turn-key, self-edit websites for companies. So as the margins dropped it was again time for me to sell my company to someone who hadn't seen the writing on the wall yet.

Now I have been selling log houses and the internet is just coming on the side. I use it as a lead generating tool. Most of the work happens face to face and delivering the house is truly physical work. I like the work, the company has around 1 million in sales per year and I get by with what little remains under the line.

Right now I see that simple, low-value mobile games have very poor future ahead of them. It seems like the scraper site development and optimized web page design markets all over again. Winners will be the ones who have brand titles in their pocket OR the companies, which have a huge number (that famous long tail) of titles in their pocket. JUST EDITING THIS BIT HERE BY ADDING: I don't see working to have many titles as an option, so I placed my words poorly, instead I think that once you have a system that enables easy generation of games you have a winner like a Game Salad or Buildbox. That is the right way to benefit from numbers. (/EDIT)

However I do see two major exceptions within application market. One is the introduction of money in relation to all sort of games eSports, eBetting, real betting, casino games. These have a natural flow of money in-built to the experience. There is joy in betting only after money gets involved in it. I don't know people who would like to play slots for extended time periods without having some sort of connection to real money. This is the reason why all those play money slot games need to add a number of gimmicks to keep up the interest.

And the other exception is applications hand-tailored to companies so that they can connect/give value to their clients and potential clients. It is not impossible for a mid-sized company to pay 50k-200k to have an application, which they can offer for public. And here we are talking about very simple apps like a special offer (only for the app user) reminder to your phone whenever you are stepping in to the store. Or a visualizer that enables you to take a photo of a wall and try different paints/tapestries on it to see how would they look. It is always good times when the buyer doesn't know the real cost behind the application. Oh, did I mention that these companies will naturally pay monthly service fee to keep the service running after the initial development payment. I would say that the situation will remain like this for 1-3 years then there will be some sort of application for easy self-designed service for b2c. 

But yes... Google does make changes and the market changes because of that. [smile]

My advice is to go after the money (all those games that have natural connection to using money as part of the experience) AND/OR build value for the user (with better service, getting lost in an app store among horde of platformer copies or flappy birds is not good service)
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Grumpy

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Reply with quote  #7 
I've seen a lot of games do the above, I don't think it's against the rules. The user can still go direct to the game page and rate it lower if they want to, right?
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Martin

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Reply with quote  #8 
@Jake - I agree with your point about games which have a natural flow of money in them (e-betting, virtual better, eSports, cash tournaments etc). From the beginning these games attract a particular type of player and mindset, ie. the user has to put cash in to play.
I also don't see any long term value in small games on the app stores. They do generate some long-tail revenue but really developers need to create brands. 
For us we're now focusing on games which have a gambling element them. They are still free to download, and it still just uses virtual currencies but its much more fun when players feel like they have something to lose in the game.

For the mobile cash tournament mobile platforms (skillz.com, cashplay.co etc) though it feels like they've just not picked up enough steam yet, or perhaps players are just not used to doing cash tournaments on their mobile.

Martin
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Jake

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Reply with quote  #9 
Have you ever considered a possibility of creating a virtual casino that could be branded for different markets? This casino could be offered as a service for a local affiliate or affiliates. Set the operation up on Malta, Cyprus or Gibraltar so that country specific gambling regulations, money transfers or taxes would not be a problem.

Local affiliate would channel clients into the localized casino. Their part would be to run marketing campaigns at their own cost and receive a percentage from the business they drive in. Usually these work so that there is only one casino to be promoted and affiliates just direct traffic there. Casino service then has various language options. 

In Europe most countries have their own national lottery and sweepstakes organisations. Return rates in these are appalling and generally land somewhere between 40% and 60%. Lots of value to be added here! Many big betting companies are already doing it. Bigger cut for the player, a big cut for the affiliate and a modest cut for the actual operator to ensure expansion of the service.

Legally registered on some free thinking Mediterranean location, majority of the work force in price competitive country like India or China, affiliates/customers all over the world. Seems like a lot of money can be made with an operation like that.

One of the biggest hurdles is the ban on marketing money games. In Finland, for example, only the governmental game monopoly can run and advertise lottery or any other money game. This has resulted into offering "play money" casino games (service offered from somewhere else eg Cyprus), which can be marketed freely. While the player is inside this "play money" application he/she will be informed of "real money" opportunity. Granted, this is slightly complicated, and does extend to paying affiliates under some pretense like consultation services compensation. 

With scalable prototype one could go and start knocking the doors - here in Finland - regarding some venture money to speed up the ramp up and development. For some reason investors seem to think that Finland has something golden what comes to developing games. Must be our drinking water or something.
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