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Martin

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Hey all. So Oculus has been officially launched and people have now started to receive the consumer version which was pre-ordered.
Did anyone here order one? Just curious if the launch titles are pretty good. I seen some videos and it looks good.

I also seen some of the 2D version of their Oculus Store. And its good to see that there are a lot of premium titles on there selling for $60. The cheapest I seen was $10 I think. So Im really hoping that Oculus keeps their store as a premium place and has a high quality bar for games which go live on there.

Been checking out some of the videos. Here's the one I watched showing the store. As a publisher I was pretty interested in this:



And it was pretty interesting to hear about the performance of the games in this one:



I'll check this one out later when im back, just posting so I can find it later [smile]



Has anyone else here been developing for Oculus PC / Vive / PS4 VR? We've been working on a game for about 8 months now and also started a new one about 2 months ago. Looking forward to seeing how this market goes.

Happy developing [smile]
Martin
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Hello World v.2

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The only reason why im not developing a VR game is the poor monetization yet.

I hope AD companies will change that in the future, VR Ads should be fun if someone makes an scary horror AD and it appears all of the sudden [biggrin]
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Martin

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Reply with quote  #3 
Hey HelloWorld.
I think airpush.com have already started to create VR ads. And I've also seen that Clash Of Clans did a VR promo 3D videos, it looked quite cool.

For the Oculus Store, HTC Vive, and PS4 VR I'm actually hoping that the ad model doesn't come in to it very much and instead games are charged at a minimum of $5 to $10. Because I always feel that ads are used because either the game isn't high quality, or perhaps the market of users has just been trained that way because developers raced to the bottom with their price. It happened on the iphone app stores, from $10 to $5 to $2 to $1 to free with IAP, to free with ads.

If stores like Oculus maintain a high quality bar then developers can really put in more time to develop great games or apps for it. I hope it does go this way at least for the next couple of years.

Martin
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GeoWhere

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Reply with quote  #4 
I genuinely think the time is now to focus on VR. The "poor monetization" statement for me won't cut it.

I joined a 3d modelling course and have the hopes of having some good 3d skills so I can start modelling 3d world for VR.

I have a DK2 and have built some small demo's just for my learning and, honestly, and want to focus on VR going forward.

I plan to start this more seriously at around June this year.

I went to the Unity3d roadshow here at my city one week ago and the amount of effort they are putting on VR is crazy.

The time is now guys, to build something engaging and different.
Soon enough the market will be saturated just like it is with non VR games and it will be harder for us Indies.
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Martin

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Reply with quote  #5 
I agree. Any VR developer has to get in to the market now because it will become another super saturated area by next year perhaps. Lots of developers have already started to make games for VR. The only thing which might be slowing some developers down is the cost to buy an HTC / Oculus headset to develop and test on.

By the way, just sharing this video on a guy who's been the Oculus Rift for several hours a time. It's good to hear it from someone who is more of a target user rather than someone who has just used one for 10 to 20 minutes at a trade show:



I was worried that players will not spend a long time using the Rift / other VR headsets.

Martin
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Grumpy

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Reply with quote  #6 
I know I'm in a minority here, but I really don't see it. To me this is more like 3D films than the Mobile explosion. I really feel like gaming is becoming more social, more open and more casual. Mobile boomed because people could play on the train and the toilet. I only see VR appealing to the old guard of gaming, serious gamers - and even then I'm not convinced it's going to appeal to more than a subset of them. From what I've heard the bigger studios aren't expecting anything big from VR for like the next 10-15 years. I mean on one hand it's hard to imagine a future without VR somewhere down the line, but I think that kind of VR is going to be almost internet-big in scope - life changing (people working in VR worlds etc) and I really don't see that kind of infrastructure coming for a very long time and I don't see it resembling what VR is now.

I really think because of this the most you're going to get is novelty bucks, people who are interested in technology will buy the headsets and they'll buy games to test things out, but I can't see them coming in large enough numbers or sticking with it enough for it to be a revolution. On the plus side, as the money may be low, big companies might not be interested enough in it to really come to the market, so it might be possible for indies to make money (as what's low to big companies might be huge to us). On the flip side big companies might still come to the market just in case it's the next big thing or just to get PR or just to show case stuff - in which case you'll still be competing against big players.

I'm very willing to be proved wrong on this, and I hope you guys do really well through it, but I just don't see it. (If you become a billionaire from VR, Martin, be sure to have this post enlarged and framed pride of place in your huge mansion)
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Crichton333

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Reply with quote  #7 
Quote:
Originally Posted by Grumpy
From what I've heard the bigger studios aren't expecting anything big from VR for like the next 10-15 years. I mean on one hand it's hard to imagine a future without VR somewhere down the line, but I think that kind of VR is going to be almost internet-big in scope - life changing (people working in VR worlds etc) and I really don't see that kind of infrastructure coming for a very long time and I don't see it resembling what VR is now.



"IBM Japan wants 208 people to be scanned into 3-D avatars and put into a virtual world designed after the one depicted in anime Sword Art Online"

"PlayStation 4 isn’t the only hardware entering an important year in 2016, with Sony Computer Entertainment Japan and Asia President Atsushi Morita noting that the next twelve months could prove a defining period for PlayStation VR."


Seems to be big in Japan.

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Grumpy

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Reply with quote  #8 
Quote:
Originally Posted by Crichton333



"IBM Japan wants 208 people to be scanned into 3-D avatars and put into a virtual world designed after the one depicted in anime Sword Art Online"

"PlayStation 4 isn’t the only hardware entering an important year in 2016, with Sony Computer Entertainment Japan and Asia President Atsushi Morita noting that the next twelve months could prove a defining period for PlayStation VR."


Seems to be big in Japan.


I just can't see the widespread social adoption. I don't know when and how people will play VR. People play mobile games whilst watching tv, on the bus etc. to play a VR game you need to take time out of your day to do it - which makes it a lot more like PC gaming than anything else. I think this will make it unappealing to the masses and it will be a long time until it's generally accepted by the population at large. I think that, coupled with people feeling sick when playing for long periods and the fact that it's more physically demanded than sitting at a desk, is going to result in it being pretty niche for a while.

I hope I'm proved wrong and that you guys make lots of money from it... But I'm staying focused on mobile.
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javaexp

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Reply with quote  #9 
I agree with Grumpy.
Just keeping an eye on how VR fares and planning to jump in as soon as I see some good posts about VR monetization and adoption numbers. In the meantime, also thinking about some ideas what can be done with VR apart from games.

VR is also a good candidate for education lessons like History, Geography etc like NASA is already using Hololens.

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GeoWhere

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Reply with quote  #10 
Yeah, history and geography is a topic I like for VR games.

I want to 3d model cities that no longer exist (cities destroyed in the 2nd world war for example) and allow the guy walk around it.
Have any of you guys had the chance to walk in real cities from the Roman times? Like in Turkey they got some really well preserved cities.
It's pretty amazing and I would love to bring that experience to VR>

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Martin

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Reply with quote  #11 
I'm also not sure if VR will be a hit or not. It could just be a small niche area of hardcore VR fans that really take up VR gaming. For me, if it brings in just some small success and steady revenue then that would be great.

I think VR training applications could be successful. For example surgery training, pilot training, deep sea diving etc. It would require the motion sensors too. This wouldn't replace real world hands-on training of course but it would be a good supplement to it. I believe flight simulators are quite expensive to hire and there's not many around one area. But doing pilot training in VR first would give someone great introduction I think.

By the way, just caught 2 videos before of some HTC Vive games. Looks pretty cool:

http://video.arstechnica.com/watch/all-things-gaming-htc-vive-game-demo-audioshield




Here's the original post link:
http://arstechnica.com/gaming/2016/04/the-virtual-worlds-that-keep-us-coming-back-to-the-htc-vive/

Happy Developing [smile]
Martin
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bond

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Reply with quote  #12 
Interesting discussion on reddit about what kind of vr games people want..

https://www.reddit.com/r/oculus/comments/4fqec3/palmer_luckey_what_kind_of_games_do_people_want/
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XdebugX

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mzr

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Reply with quote  #14 
Eve online was great, but this is amazing. I really need to get a new pc.
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