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turbojoys

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Reply with quote  #1 
hi guys, just wondering how would you guys incorporate multiple ad networks in your games?

is it a good way to do this through setting up network mediation?

coz i been thinking, can i just simply add in different ads SDK i wanna use into the game, and use them like randomly? like showing the ads from different networks i added in game through some logic?

plz share how you use multiple ad network in your game

cheers
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Martin

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Reply with quote  #2 
hey Turbojoys. good to meet you on here.
Yeah it's ok to add multiple ad networks SDKs in your project. We have chartboost, applovin, admob, and amazon ads in our projects. All we do is show an applovin ad when the main menu starts, show a chartboost ad when it's game over. And for google we keep a banner add showing, and for amazon we keep the amazon ad banner showing either at the top or bottom.

I did try ad mediation before using mopub.com and I think we'll need to test it out again, but it's been a long time since I did. I think you might need to include some SDKs in your code though if you use ad mediation. I've heard it's pretty useful though. Let me know how it goes.

Catch up soon
Martin
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turbojoys

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Reply with quote  #3 
thx for sharing, man.
ur videos and forum are really great helps for new starter like myself

i havnt look into any mediation setup docs actually, but from a glimpse of it, i think its like just using one network setup(like say admob SDK) in your game, then through mediation, other networks ads can pop through admob and be shown(fix me if i m wrong)

it does sound like simple and effective, but i think us as developers would lose some control over when to show which network ad in our games

anyway, it good to know how you structure your ads in yours, martin, cheers
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