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Grumpy

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Posts: 318
Reply with quote  #1 
Hey guys,

I've been tracking my In-App Purchases a lot more carefully - firing events to Flurry when someone starts purchasing, completes and fails. I've noticed that quite a lot of purchases complete, but I don't get any money for it - it doesn't show as a purchase on the Apple/Google Play dashboard. (I'm also pretty confident that the user has got the purchased goods - as they then go on to spend a lot using the currency)

I'm guessing it's just people hacking the game somehow and that this is standard behaviour in most games - if that's it, then that's fine. However, I guess it could also be a mistake in how I've programmed the IAPs. I've tested it on a few devices and the IAP go through perfectly and I can't seem to break it to give me free IAP. All the purchases I've made have been charged correctly, and I have had some customers make genuine charged purchases.

Any one had any experience with this?
Grumpy
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Martin

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Reply with quote  #2 
Hey Grumpy. 
As you said it could be just some users who have a cracked version of your game. For example in China there is a full size app store on iOS which lets users download cracked versions of the games and they never have to pay any IAP. Its crazy.
If your game has been approved by Apple and Amazon too then your IAP code should be fine because they also do a live test on their side to make sure its ok. Its just google that doesn't do this check before a game goes live but you can still do test purchases with your google account to make sure its running ok.
So im quite sure its just those crappy cracked stores. Its insane to me that users here in China will pay 1000's of RMB to buy an iOS device, but will then go to get it jail broken just because they don't want to pay 6 RMB for some IAP :s

Martin
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Grumpy

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Posts: 318
Reply with quote  #3 
Yeah that's pretty crazy. I'd read an article saying that Chinese players tend to spend more on IAPs as culturally someone who spends money on IAPs is showing their wealth, which is admired rather than in Western culture where someone who spends a lot of money on IAPs are more likely to be laughed at for wasting their money!

It's weird tracking IAPs in this much detail, a lot of my players seem to be trying to purchase the same IAP over and over again, but can't successfully. It does make me worried that there's some sort of bug, but I imagine that this is just how players are - or they're trying to purchase offline, or whatever. I'm going to put better tracking in some of my existing apps so I can compare.

Thanks dude!
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