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jgnmoose

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Reply with quote  #1 
I'm trying video only ads on the game over scene, every 3rd retry. I think this game would make okay money if it actually got downloads. 

link: https://itunes.apple.com/us/app/tiny-unpossible-jumper-endless/id1033367546?mt=8

I did some localized keywords, app description and title for Simplified Chinese, Japanese, Korean, Portuguese, Russian, French and Spanish.

For english I rank decently for many of the keywords, top 30 or better. 

Highest downloads has only been around 30 but averaging around 10. 

I must be doing something very wrong, or it just isn't a good game. 

Appreciate it!
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kompleted.com

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Reply with quote  #2 
Hi Jermey,

The quick and easy answer for why you are getting close to no downloads is this - your game is on iOS so you need to get it featured! Without getting a feature from Apple, you can kiss any chance of tremendous downloads goodbye. 

The more complex answer has to do with your description and screenshots. You need a longer description to ASO better and explain the game more in depth. Another thing I would try is to give your jumper a name. Explain why it is an Unpossible jumper and how it is fun. 

For the screenshots, I would try showing actions scenes and add a few more of them. The scenes I see currently are very static and do not scream FUN at me. I would also adjust the game's color pallet to make things a bit brighter. Change the main character from a depressing purple to orange so it stands out. Finally, I would overlay the screenshots with descriptions for the people who just look at pictures without reading game descriptions. Use an exciting font [wink]

Unfortunately, even if you did all of the above, I don't think it will increase downloads by much. The app store is somewhat full of Angry Bird styled games and without marketing, it will be difficult for your game to stand out. 

Hope this helped!

__________________
Working on a fix for app discovery...it is not going well. [comp]
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jgnmoose

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Reply with quote  #3 
It did, really appreciate the feedback. Thanks!
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