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bond

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Reply with quote  #1 
I wanted to do this game for a few years, lol.
The idea and initial graphics were done several years ago and it just sit on my HD getting dust.
After the initial struggle to find a decent artist, I've managed to finish this game in a few weeks using Unity for the first time.

Now struggling to get downloads. Seems promoting to forums, youtube doesn't really do anything anymore.
So what's be best bet right now for marketing?

If someone wants to take a look and give some feedback, I would appreciate it

https://play.google.com/store/apps/details?id=com.monzonito.fruitler
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bestgamesstudios

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Reply with quote  #2 
Hello bond! Unfortunately, the mindset of "make some game, then try to market it to get downloads" doesn't work - you have to first look at what games there are on the google play store that have high downloads but not too much competition, and only then to begin making it

For example: Search for an app like you are planning to make (for example, hot dogs) - if you have 10 pages of hot dog apps and the apps at the bottom have 50-100 downloads, repeat until you find a niche with not too much competition

Also the app style in your art, while it looks neat, looks a bit old now / like apps from 5 years ago - look at art styles from competing apps- if need be pay an artist to make the art, if you are using Unity3D use the asset store as it has great assets - there was also a thread somewhere in this forum about freely-available assets

EDIT: I looked at your google play page and saw you had more apps: this app https://play.google.com/store/apps/details?id=com.monzonito.candy   has great graphics/nice downloads - I'd continue in this direction and make reskins of this app ( change the levels / graphics and maybe with each app improve the code slightly so each app is better than the next) - just don't edit this app/change the description, since it includes the word "candy" - which has been trademarked since, so if you update it now you'll have issues

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bond

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Reply with quote  #3 
Quote:
Originally Posted by bestgamesstudios
Hello bond! Unfortunately, the mindset of "make some game, then try to market it to get downloads" doesn't work - you have to first look at what games there are on the google play store that have high downloads but not too much competition, and only then to begin making it

For example: Search for an app like you are planning to make (for example, hot dogs) - if you have 10 pages of hot dog apps and the apps at the bottom have 50-100 downloads, repeat until you find a niche with not too much competition

Also the app style in your art, while it looks neat, looks a bit old now / like apps from 5 years ago - look at art styles from competing apps- if need be pay an artist to make the art


Hi,
The thing with this is that your game when finished might not make it because the store might be much different by then...
What's your experience with this?
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bestgamesstudios

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Reply with quote  #4 
Quote:
Originally Posted by bond

Hi,
The thing with this is that your game when finished might not make it because the store might be much different by then...
What's your experience with this?


... make games quicker? [smile]

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bond

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Reply with quote  #5 
Quote:
Originally Posted by bestgamesstudios


... make games quicker? [smile]


Hehe, a bit difficult to achieve when starting and not doing reskinned/cloned games.

Quote:
Originally Posted by bestgamesstudios

For example: Search for an app like you are planning to make (for example, hot dogs) - if you have 10 pages of hot dog apps and the apps at the bottom have 50-100 downloads, repeat until you find a niche with not too much competition


So, you say look for a keyword that has fewer than 10 pages long and the bottom apps are in the thousand downloads
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Grumpy

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Reply with quote  #6 
I would say (and I'm not trying to be rude, just offer some feedback) that your game appears quite broad and generic - in terms of theme and mechanics. If I was a player who enjoyed that kind of game and saw yours, would I really want to play it over all the others? It looks polished and the graphics are nice, but it seems quite samey. If you were to have an edgier or more specific theme then you're increasing the chance of a player clicking on it (as it would appear more interesting) but also you increase the chance of someone who's into that theme searching for and finding your game. Say, you have a punk running around collecting falling things and you put in some punk references and jokes that could be obvious in a screenshot, you might just capture of the interest of someone searching for punk music but equally it would probably just appear more interesting to a normal user than a more generic game. Probably a bad example, but you get what I mean.

Equally if you base your game around a more specific or niche mechanic then you're more likely to appeal to the users who enjoy that type of game. For example, if say every time you caught a fruit your character shrank a bit, making it harder to get the next fruit - well that's a mechanic you can put on a screenshot and in your description (and maybe your title) and then any player who likes this kind of game sees that there's something a bit different. These are the users you want as they're the most likely to be invested and to promote your game.

Obviously you can do this and your game might not get traction, but I personally think it really increases the odds and makes any marketing you do a lot more likely to be successful.
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bond

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Reply with quote  #7 
I see what you mean.
Thanks for your feedback [smile]

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