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rayfigs

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Hey guys,

I'm finishing up my reskin of Martin's game and have come across a few problems at the end.

I am running into memory problems on older iPhone device. I just became aware of the fact that developing for mobile requires thought on not only quality for resolution and physical screen size f elements but also device restrictions like memory.

I'll list some resources I found useful when dealing with this. ( This post will be a living document).

 

Supporting Multiple iOS Resolutions (iPad, iPhone4, 3GS) | Unity ...

W
hat sort of things do you do to work in the fragmented mobile landscape?


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