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newlighttest01

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Reply with quote  #1 
Hello everyone,

I just added chartboost into my game (ANDROID), and eCPM very low. Last day is 0.09$ .
Anyone have same issue on these day ?

Screen Shot 2016-07-08 at 8.25.52 AM.png 

Thanks

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XdebugX

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Reply with quote  #2 
Quote:
Originally Posted by newlighttest01
Hello everyone,

I just added chartboost into my game (ANDROID), and eCPM very low. Last day is 0.09$ .
Anyone have same issue on these day ?

Screen Shot 2016-07-08 at 8.25.52 AM.png 

Thanks


I think maybe you don't have enough data yet, with just 2 installs, the ecpm can vary greatly. You might get one big studio advertiser who is paying $1+ per install or sometimes a small developer paying $0.20 per install. So with you low number of impressions and just 2 installs you can see big fluctuations.
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newlighttest01

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Reply with quote  #3 
Quote:
Originally Posted by XdebugX


I think maybe you don't have enough data yet, with just 2 installs, the ecpm can vary greatly. You might get one big studio advertiser who is paying $1+ per install or sometimes a small developer paying $0.20 per install. So with you low number of impressions and just 2 installs you can see big fluctuations.


Hi. i think i will continue using Chartboost more some days. 
Current my game using admob and i have around 10k fullscreen ads and earn ~ 10$. very low.


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Grumpy

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I think where your audience is from is very important for eCPM. If you get traffic from the USA (or other tier 1 countries; UK, Germany etc) you'll get much higher eCPM than if your players are from smaller, less competitive countries. Check what nationalities your players are and that might explain it.
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newlighttest01

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Reply with quote  #5 
Yeah. my game has more user from US, UK, and brazil..

And i don't know why the eCPM very low.

Anyone using Facebook Audience Network ?
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Grumpy

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Reply with quote  #6 
What store are your players downloading your game from?
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newlighttest01

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Quote:
Originally Posted by Grumpy
What store are your players downloading your game from?


Hi. Google play store.
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Grumpy

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Reply with quote  #8 
Quote:
Originally Posted by newlighttest01


Hi. Google play store.


Ah. People can sometimes get strange results if they distribute their game in odd ways (not through the stores supported by Chartboost).

Like XdebugX says, you probably just have too few impressions to really judge the eCPM.
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