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SitoMan

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Reply with quote  #1 
Hello,

I am wondering.. If you design a new game, what are the size of the images (sprites) that you create to use on mobile (iOS/Android)?

I was wondering, and I don't know if I should create sprites with 1024x768 or 480x320 or something...

Thank you for your help.
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EpicStudios

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Reply with quote  #2 
If you are referring to the size of sprites I would use square images with side lengths that are powers of 2. I think it helps with memory calculations. Use sizes such as 64x64 or 128x128 or 512x512. Hope it helps [smile]
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SitoMan

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Reply with quote  #3 
Thank you for your reply.

If I only use 512x512, for example, what about screens with 1280x800 and more?

Thank you, again.
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EpicStudios

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Reply with quote  #4 
Quote:
Originally Posted by SitoMan
Thank you for your reply.

If I only use 512x512, for example, what about screens with 1280x800 and more?

Thank you, again.


Well normally a texture isnt covering the whole screen so it will be scaled down but if you are planning on covering the whole screen and the resolution of the photo is less than the screens it will scale up causing loss of quality. Normally it doesnt matter but i think 512 is the best size.
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SitoMan

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Reply with quote  #5 
Hum... But I should have a background image that covers all the screens...
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EpicStudios

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Reply with quote  #6 
Quote:
Originally Posted by SitoMan
Hum... But I should have a background image that covers all the screens...


Yeah maybe for that you should use a larger size. Good luck [smile]
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Martin

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Reply with quote  #7 
@Sitoman. When making a background I usually make them at 1024x1024 size inside of photoshop. Then inside unity I just apply the 'compressed' format or sometimes the 16bit format if the frame rate isn't effected too much.

Screen Shot 2014-08-09 at 2.13.39 PM.png 

As Epic said try to keep the image sizes as squares of POT (power of two). Power of two is like this: 64x32, 128x32, 1024x256 etc. You can use any combination but make sure they only use 16, 32, 64, 128, 256, 512, 1024 etc.

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SitoMan

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Reply with quote  #8 
Thank you for your help.

Keep dev! [smile]
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