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javaexp

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Reply with quote  #1 
I am gonna learn VR programming because that is the future. Google cardboard is more attractive to me due to its price points and open to various vendors.
https://www.google.com/get/cardboard/get-cardboard/

I have a LG Nexus 4 device. Does anybody here wanna join me and discuss which vendor to choose for the first cardboard purchase as its completely new?

If you ask me which vendor i liked the most from above link then view master is the choice but they don't list nexus 4 in supported device list and I don't wanna purchase new phone for this new unknown world.
http://www.view-master.com/en-us/troubleshooting


On ebay and amazon, cardboard is being sold at a low price of about $5 and I am confused which one to actually buy which will work for my phone.

P.S. I shall be first looking at android sdk for cardboard from google and then later at Unity.

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GeoWhere

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Reply with quote  #2 
I believe that in the next year's VR will go big. I, in the order hand, am using Oculus DK2 for my experiments.
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Roman

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Reply with quote  #3 
Hey!

TIP #1 Buy any VR glasses you want... more expensive glasses are easier to wear for a longer period of time.(just for developing.... anything is good [biggrin] ) Also, buy glasses with magnetic button integrated. It would also be a good idea to buy glasses with bluetooth controller included.

Something like this: http://www.dx.com/p/ritech-ii-virtual-reality-vr-3d-glasses-w-suction-disk-for-3-5-6-0-smart-phones-black-407578#.VpUgnxXhCUk

TIP #2 Don't use Google Chartboard SDK. SDK from Durovis Dive is awesome to work with and it works better on IOS.

Get it here: http://www.durovis.com/sdk.html

TIP #3

Don't make free VR games. Even though I get around 300-500 downloads per day with my VR games I earn just few $ every day.... Make your VR games or simulation for paying customers for a $ or more. (I get most of my revenue from paid VR games on IOS)

TIP #4

Chartboard and VR glasses will probably follow Kinect and will be forgoten in a year or two... so make those games asap or you will miss your window. (you can get head ache or stomach ache from wearing chartboard glasses or Oculus glasses for more then few minutes) Bigger projects probably won't bring back invested time and money. Biggest players on the google play and IOS are making money by selling Vr glasses not from selling games. They made those games just to promote their glasses.(like those two in link bellow)

https://play.google.com/store/apps/details?id=com.frag.vrrollercoaster
https://play.google.com/store/apps/details?id=com.fibrum.roallercoastervr



Hope i helped... =)




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bestgamesstudios

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Reply with quote  #4 
Thank you Roman!! This was very informative!
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Martin

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Reply with quote  #5 
hey guys, very interesting post. Thanks for the details Roman.
At the moment we are working on some VR games for Oculus and planning to release them when the Oculus releases at the end of March. I'm very interested to see if this turns in to something big or just a passing phase too.
I'll be doing a video on this soon for the pro section and will share my thoughts on it.

Chat soon [smile]
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javaexp

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Reply with quote  #6 
Thanks Roman. that product looks good to me and they do mention that cardboard apps and games on google play will run on their VR.

Actually I was browsing google play and I see that so many VR apps have already reached 500K installs mark. These apps have the cardboard in their icon to give a clue to user about VR features.
Sample game: https://play.google.com/store/apps/details?id=com.lunagames.jurassicvr

yeah martin, its high time to enter new tech before it gets saturated again like mobile apps. Looking at CES videos on youtube, I didn't see any new android tablet launches. few new mobile phones and whole bunch of VR products. I wanna go for something which goes mainstream. Not every household can spend $600 for occulus so I started exploring Google cardboard thing. I wonder why can't these companies work together and make sure that apps/games made for Occulus will run seamlessly on google carboard, htc vive or samsung gear VR and vice versa.

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Martin

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Reply with quote  #7 
hey Javaexp. I agree, I think its a good time to try and get on to another platform before it becomes super saturated. It's still very early for us and we haven't finished a game yet, but im hoping this year that we will 1) Start to make some small revenue and 2) Begin to see VR grow as a main consumer device or at least know if it will be in the future.

For VR game a lot of them make for the Oculus PC require too much power to run on a mobile device. Even on my mac I can only get about 15 frames per second testing our new game with the Oculus DK2.
As I mentioned in the video Im actually happy that not a lot of people can buy the Oculus immediately because it means that we will likely have less competition on the Oculus platform or in the VR PC market in general. This is just a guess of course but its very different to the mobile phone market. Yes everyone has a mobile phone so it means more potential downloads, but it also means that everyone developer and their cat can build apps / games for mobile devices.

By the way, just been watching this video about VR design. Pretty interesting to hear about the things that went wrong:

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Martin

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Reply with quote  #8 
I watched this video from Oculus about the general publishing process, payment system, types of games etc.
So it looks like Oculus won't just accept 'crapps' on their store. This is great to hear. Instead they are looking for well build polished products. Eventually there will be a lot of games / experience on the Oculus Store for sure but its good to know that they will have some kind of quality assurance process. Hopefully this means that we can spend more time really building something great for VR users and it wont just sink to the bottom of an ocean of apps.
What do you guys think? Here's the video:

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javaexp

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Reply with quote  #9 
Updating this thread:

Just now I am reading Android magazine and come to know about http://www.auravisor.com/
Its wireless VR headset with android as its core OS and content picked up from play store. No need to plugin the phone as it has Android OS built into it.

I will wait till some monetization and initial success stories come out. It was great decision to ignore smart watches as they have very little monetization aspect. At the end of day, we have to earn money to be sustainable.

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Martin

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Reply with quote  #10 
Hey Javaexp. That sounds interesting. For our VR development we might not target the Google Play or mobile app stores. Instead just go for Oculus PC, Samsung Gear VR store, and some local store here in China.
I think this year VR wont become mainstream but perhaps over the next 2 years we will start to see more non-enthusiast gamers pick-up a VR head set.

I also thought smart watches wouldn't take off. My wife had a samsung one and she never used it. There's just not enough difference or benefit compared to a smart phone. In fact its a big disadvantage because of the small screen. I think Apple had much lower sales than what they were hoping.

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javaexp

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Reply with quote  #11 
Latest update: Apple is also working on some VR headset. Lots of news about Apple and VR last week.
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Martin

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Reply with quote  #12 
Hey Javaexp. That sounds interesting. I also read something about apple hiring some new VP of VR or something like that.
I would be excited about it but I think any VR games will be published on their app store and so it would just be the same situation we have now - trying to get visibility in an ocean of apps. This is why I'm more interesting in getting on Oculus PC, and also Gear VR.

By the way, I watched this video of a classic sports car experience on DK2. It looks awesome, its just a shame im on mac lol.

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javaexp

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Reply with quote  #13 
ok so I wanted to comment about:

"I think any VR games will be published on their app store and so it would just be the same situation we have now - trying to get visibility in an ocean of apps. This is why I'm more interesting in getting on Oculus PC, and also Gear VR."

bro what I have learnt from mobile phone revolution is that just don't ignore any platform. I hope unity will create builds for all VR platforms as the platforms are made open for public. apple, google, Oculus and gear VR all of them can't be ignored.

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Martin

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Reply with quote  #14 
True. It's important to focus on multiple platforms and we might also have ours available for iPhone too, but for VR I don't know if it will be our main focus.
I'm sure Unity will also support Apple VR once it becomes available. Interesting to see what they come up with at Apple for this.

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bestgamesstudios

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Reply with quote  #15 
hey guys! SO, I did some research and VR Box 2 seems popular / has a controller thingy,
can anyone recommend a decent, large, yet not too expensive phone for this though?

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javaexp

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Reply with quote  #16 
Update:
http://bgr.com/2016/02/08/android-nexus-virtual-reality-android-n/

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GexMob

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Reply with quote  #17 
Some of you may know this StackSocial they Get a lot of good Stuff about Game Developer 

Check out this new Bundle they offer on VR

How To Code VR Game on Unity and Blender

Even if you will not Code your own VR Game and Plan to Hire a developer 
I think is good to know some of the basic on How to code you own VR Game

It's Less than $25 Now

VR.png


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Martin

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Reply with quote  #18 
hey guys. Hope everyone is having a great week.
Just sharing this other thread that I started on VR and Oculus now thats its live:

http://www.howtomakemobilegames.com/post/its-here-the-oculus-rift-consumer-version-is-now-out-anyone-else-developing-for-it-8061742?trail=50#1

There I'm talking more about the business model and publishing of VR games. Im very interested to see how it goes and if users are willing to pay premium prices for good content.

Chat soon [smile]
Martin
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javaexp

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Reply with quote  #19 
wow Martin, u have taken a head start for VR. But i was surprised to read that we need to buy a $500 occulus and $1000+ PC to run occulus. I think mid range VR headsets will really help VR tech to go mainstream and occulus and publishers on occulus will have a clear advantage for being premium and aware of how to go about it.

I am still waiting for Google I/O to happen in May i think. Most probably they will announce something for VR. Till then I m not gonna invest any time or money in learning VR.

How Occulus team will handle re-skinned game will be interesting to watch though.

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GeoWhere

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Reply with quote  #20 
I bought my DK2 about 5 months ago and have not yet done anything with it!!! So sad.
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rayleigh

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Reply with quote  #21 
hope vr is a good choose.
Because i bought very good Equipment to run vr titan x pascal htc vive oculus.
And now i wait for the titan x pascal  ,htc vive, oculus .My Equipment  come this week [crazy]
 
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Crichton333

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Reply with quote  #22 
Quote:
Originally Posted by rayleigh
hope vr is a good choose.
Because i bought very good Equipment to run vr titan x pascal htc vive oculus.
And now i wait for the titan x pascal  ,htc vive, oculus .My Equipment  come this week [crazy]
 


I love the controllers on the HTC Vive, fun to play with and use in Unity. Signed up for the new HTC store that seem to be in beta, Oculus is also good, quick review time for apps, they state it takes weeks but its days.

HTC Thrust.png 




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Reply with quote  #23 

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Martin

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Reply with quote  #24 
HTC controllers are awesome. Had good fun last week playing a multiplayer beta game from a company in chinajoy. The past 2 VR experiences I've had have been the coolest gaming experiences I've had in a long time. The last time I remember being so blown away was probably playing the Playstation 1 and seeing wipeout for the first time. That's how long its been [smile]

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Martin

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Reply with quote  #25 
Affected looks amazing, and its cool to see Rez VR too, that game is trippy [smile]

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