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charlie09

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Reply with quote  #1 
Hey guys, hows your ratio for Store Listing Visitors vs Instalers??? Is 42% good or bad? This stats is new feature in Google Play Developer Console

Screen Shot 2015-09-07 at 13.17.10.png 

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d3nn123

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Reply with quote  #2 
i got 36% but my first week isn't finished yet.
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My first Game:  

Google Play:

https://play.google.com/store/apps/details?id=com.dhgaming.slimysadventure&hl=us

Amazon:

http://www.amazon.com/DH-Games-Slimys-Adventure/dp/B014PFF7EO/ref=sr_1_2?s=mobile-apps&ie=UTF8&qid=1441075715&sr=1-2&keywords=slime

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authwobe

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Reply with quote  #3 
Hi, just watched into my Developer console too, i'm having around 15-22$ install ratio, so i'm guessing 42% it is indeed a great number at least compared to mine. Thanks for sharing.
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charlie09

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Reply with quote  #4 
Quote:
Originally Posted by authwobe
Hi, just watched into my Developer console too, i'm having around 15-22$ install ratio, so i'm guessing 42% it is indeed a great number at least compared to mine. Thanks for sharing.


what is your game authwobe?
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guyhazi

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Reply with quote  #5 
i got 18-25% i wonder is it people who clicked on the game or saw it in the search?
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charlie09

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Posts: 15
Reply with quote  #6 
Quote:
Originally Posted by guyhazi
i got 18-25% i wonder is it people who clicked on the game or saw it in the search?


I think click on the game

'Unique users who visited your app’s store listing on the Play store, but haven’t installed your app.'
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rayleigh

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Posts: 169
Reply with quote  #7 
i think its ok but by me only 14%??[frown]
good.PNG
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kompleted.com

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Reply with quote  #8 
Hi Charlie,

What is your game called? Can you please provide a link, thanks. I am curious as to how you are getting 42% conversion which is ridiculously high. You are obviously getting high quality organic traffic but 42% is still amazing. 



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Working on a fix for app discovery...it is not going well. [comp]
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jtrencsenyi

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Reply with quote  #9 

Hey Guys,

We have 42%-44% conversion with our Fairy Mahjong game.
https://play.google.com/store/apps/details?id=com.CasualGameStore.FairyCubesFree



Jozsef Trencsenyi
Artex Games

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charlie09

Junior Member
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Posts: 15
Reply with quote  #10 
Quote:
Originally Posted by kompleted.com
Hi Charlie,

What is your game called? Can you please provide a link, thanks. I am curious as to how you are getting 42% conversion which is ridiculously high. You are obviously getting high quality organic traffic but 42% is still amazing. 


Hi

Game is Athletics - World Challenge

https://itunes.apple.com/US/app/id975001612

https://play.google.com/store/apps/details?id=com.pixartgames.athletics
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Hello World v.2

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Posts: 238
Reply with quote  #11 
Quote:
Originally Posted by charlie09
Quote:
Originally Posted by kompleted.com
Hi Charlie,

What is your game called? Can you please provide a link, thanks. I am curious as to how you are getting 42% conversion which is ridiculously high. You are obviously getting high quality organic traffic but 42% is still amazing. 


Hi

Game is Athletics - World Challenge

https://itunes.apple.com/US/app/id975001612

https://play.google.com/store/apps/details?id=com.pixartgames.athletics

Your game looks great, i like the pixel artwork.

How long did you develop it till the finish ?
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charlie09

Junior Member
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Posts: 15
Reply with quote  #12 
Quote:
Originally Posted by Hello World v.2
Quote:
Originally Posted by charlie09
Quote:
Originally Posted by kompleted.com
Hi Charlie,

What is your game called? Can you please provide a link, thanks. I am curious as to how you are getting 42% conversion which is ridiculously high. You are obviously getting high quality organic traffic but 42% is still amazing. 


Hi

Game is Athletics - World Challenge

https://itunes.apple.com/US/app/id975001612

https://play.google.com/store/apps/details?id=com.pixartgames.athletics


Your game looks great, i like the pixel artwork.

How long did you develop it till the finish ?

Thanks HWv2

it tooks aprox 180 hours along with testing. Is it too much? what do you think?

Now we are working on more disciplines, hurdles, triple jump, discus.
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kompleted.com

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Reply with quote  #13 
Quote:
Originally Posted by jtrencsenyi

Hey Guys,

We have 42%-44% conversion with our Fairy Mahjong game.
https://play.google.com/store/apps/details?id=com.CasualGameStore.FairyCubesFree



Jozsef Trencsenyi
Artex Games



Hi Jozsef, 

Thanks for commenting. Fairy Mahjong looks a lot like Cubistry. Cubistry had a lot of success on the Amazon App Store and I see you have many reviews on there as well. 

This is very interesting with the game category and conversion rates. Maybe people just really like Mahjong! 



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Working on a fix for app discovery...it is not going well. [comp]
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kompleted.com

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Reply with quote  #14 
Quote:
Originally Posted by Hello World v.2


Your game looks great, i like the pixel artwork.


Hi Charlie, 

The pixel artwork is great and the screenshots make them look even better! I can see why you get such a high conversion rate. Your app is going on my download list. Hopefully, it doesn't bombard me with ads [tongue]

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Working on a fix for app discovery...it is not going well. [comp]
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charlie09

Junior Member
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Posts: 15
Reply with quote  #15 
Quote:
Originally Posted by kompleted.com
Quote:
Originally Posted by Hello World v.2


Your game looks great, i like the pixel artwork.


Hi Charlie, 

The pixel artwork is great and the screenshots make them look even better! I can see why you get such a high conversion rate. Your app is going on my download list. Hopefully, it doesn't bombard me with ads [tongue]


Thank you kompleted [smile]

we have interstitial after every 3rd race and banners, i believe it is not annoying

Best
 
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