Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
bestgamesstudios

Avatar / Picture

Senior Member
Registered:
Posts: 535
Reply with quote  #1 
https://play.google.com/store/apps/details?id=com.skippy.mountain.sniper.shooting

I mean seriously - he published the game on September 10, and it now has 10,000,000 - 50,000,000 installs. How does he do this?

__________________
https://play.google.com/store/apps/developer?id=Best+Games+Studios
Diary: http://www.howtomakemobilegames.com/post/best-games-studios-diary-7386298?pid=1288723175
0
Hello World v.2

Senior Member
Registered:
Posts: 238
Reply with quote  #2 
https://www.appannie.com/apps/google-play/app/com.skippy.mountain.sniper.shooting/

Its online since Mar 21, 2014 [biggrin]


And look at his country ranks (yellow is US) i think he pushed the game massive with ads and stuff on the first days and after this its all organic.

Unbenannt3.PNG

0
graceboy

Registered:
Posts: 139
Reply with quote  #3 
Even clash of clan and other popular games first advertise and then organic downloads come  eventually Maybe this is the best way to get downloads . Android have more users than iphone if our game get popularity in GP than it have more downloads than ios .

0
Hello World v.2

Senior Member
Registered:
Posts: 238
Reply with quote  #4 
Quote:
Originally Posted by graceboy
Even clash of clan and other popular games first advertise and then organic downloads come  eventually Maybe this is the best way to get downloads . Android have more users than iphone if our game get popularity in GP than it have more downloads than ios .



Yeah but advertising only really pays of if u hit the top of the store :/
0
Jake

Member
Registered:
Posts: 47
Reply with quote  #5 
Just a short pointer to think about. Which option is more probable?

1. Making it to the top without advertising
2. Advertising right off the bat and making it to the top

I had a chat with a guy who is screening financing deals for an investment company and he told that Supercell basically had a following initial division for costs: 30% taxes, 30% business costs, 30% advertising and 10% profit. Landing those first financing rounds made it possible. Would have been difficult to gain traction without immediately channeling profits back to advertising.

Oh, remember to read what Supercell tell about their history. Surprisingly open stuff and really good pointers on what kind of formula to use while building a successful game. (http://supercell.com/en/our-story/)

It is interesting that they kill the games, which do not meet their targets. I'd think just about any other company would follow the path of hiring some people to maintain those under performers as long as they are cash flow positive.
0
Hello World v.2

Senior Member
Registered:
Posts: 238
Reply with quote  #6 
Clash of Clans, Hay Day and Boom Beach are all kinda reskinns of each other (atleast i feel that they only modyfied their code construct for each of their games)
0
Martin

Avatar / Picture

Administrator
Registered:
Posts: 2,230
Reply with quote  #7 
Yeah, Supercell has kept with their formula. It's a good method I think. Same for King.com, they basically have re-used the same type of game play / style for most of their games and its paid off well. We're trying to do the same thing now by constantly improving on the same game type instead of changing from genre to genre.

Martin
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.