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YONSWAC

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Reply with quote  #1 
Hi,

after i realized that i need to have a Mac to publish iOs games, even if i'm using Unity, one more thing i want to know about it:

do i need also an iPhone or iPad device?


i think this is a really stupid question for you, but i'm not an iOS developer.
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Martin

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Reply with quote  #2 
hey YONSWAC.
Yeah you need an iphone / ipad / ipod to test your games on. I use an ipad 1 and and an ipod touch 4th generation to test on. But you might be better getting a slightly newer device like an ipod touch 5, or ipad2 or 3.

You can actually build an iphone game and publish it without a device, but that means you wouldn't be doing any actual testing and some problems you won't be able to see if you just test inside unity or on the Xcode simulator.

By the way, what do you guys use now for iOS testing. Do you use iphone 5 / ipad 3 and above, or you still use older devices like me?

Chat soon
Martin
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NKY-Games

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Reply with quote  #3 
Hi YONSWAC,

Yes, to work with Apple, means just that... you work only with Apple...

So basicaly, for Android, after finishing your game with Unity, you export as an APK and presto, but its a bit more complicated on IOS. 
With IOS onm export, you only have won half the battle, after that you would have to use a program called XCode that is Mac only,
And its with this program that the final part of the build is done.
XCode it actually an app editor and could be used to make app without unity or anything else for that matter. 

So you are going to need a Mac with at least OS Lion I believe, to develop on, and then a Apple handheld device to run builds on.
That could be anything like an IPod, IPad, IPhone, etc...

Your looking into a new Mac, an I-Device, and the wopping 100$ development licence(yearly!)... Nothing short of a small fortune!

I found a bit over whelming at the begining of IOS development, all the provisioning profiles and XCode in general, but in all, I do like working with Apple, it feels like a smooth ride for now. I've even got the name a extension of one of the operators in Apple, and nearly can always talk to him. Great support.

Hope this help you out a bit,

Good luck! [wink]

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YONSWAC

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Reply with quote  #4 
Thanks guys for replying!

two more questions please!

1 - Xcode simulator isn't enough?

2 - iPod touch or iPhone 4S are enough to test apps?

Thanks!
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javaexp

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Reply with quote  #5 
1) To avoid purchasing mac: http://www.macincloud.com/
2) You can buy old iphone/ipod from online sellers. Some websites still selling iphone4 and iphone4s.
3) I bought iphone but still using simulator for testing apps and games. Of course simulator won't help with some features like vibration and IAP.
4) Developer license is must.

Hope that helps.

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YONSWAC

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Reply with quote  #6 
Hi! @javaexp

Do u think simulator is enough to test just the game performance and the ads showing!


and can i use just iPod touch or iPhone 4S for testing?
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javaexp

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Reply with quote  #7 
Do u think simulator is enough to test just the game performance and the ads showing : Simple games can  be tested on simulator. The game https://itunes.apple.com/us/app/fish-predator/id882584783?ls=1&mt=8 I never tested on iphone/ipod

and can i use just iPod touch or iPhone 4S for testing:  Both are ok but I think you can't test calling/SMS related apps on ipod. Just see which one is cheaper for you.

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YONSWAC

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Reply with quote  #8 
Thanks man, i really appreciate your help.
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PeterP

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Reply with quote  #9 

Hi all, just want to ask what should I do after renewing my Apple developer program regarding to certificates and app listing, please?


Do I have to generate new both ios developer and production certificates ?  Current are valid till end of the October.

Thank you for advice.
Peter

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Crichton333

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Reply with quote  #10 
Quote:
Originally Posted by PeterP

Hi all, just want to ask what should I do after renewing my Apple developer program regarding to certificates and app listing, please?


Do I have to generate new both ios developer and production certificates ?  Current are valid till end of the October.

Thank you for advice.
Peter



If you plan to update the game you will need a valid certificate to submit it.

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XdebugX

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Reply with quote  #11 
Quote:
Originally Posted by Martin
hey YONSWAC.
Yeah you need an iphone / ipad / ipod to test your games on. I use an ipad 1 and and an ipod touch 4th generation to test on. But you might be better getting a slightly newer device like an ipod touch 5, or ipad2 or 3.

You can actually build an iphone game and publish it without a device, but that means you wouldn't be doing any actual testing and some problems you won't be able to see if you just test inside unity or on the Xcode simulator.

By the way, what do you guys use now for iOS testing. Do you use iphone 5 / ipad 3 and above, or you still use older devices like me?

Chat soon
Martin


For IOS I test with a cheap iPod Touch, I think it's 4th gen. Didn't buy an expensive mac to upload with xcode either, I built my own cheap hackintosh. https://www.tonymacx86.com/ It a little better than using macincloud or vm to do your build uploads. It's also decent for developing on.
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