Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
mobidus

Avatar / Picture

Member
Registered:
Posts: 36
Reply with quote  #1 
Hey guys, I got a question. So far I have two apps online that are pretty much dead in the water. They both took quite a long time and I realized that working on an app for so long and then seeing it do nothing at all, is not going to work for me. (I do realize that marketing is likely also a cause)

So that got me thinking, what if I create a prototype and put that in the store to test its viability?
Currently I'm working on something that - soon - will have one (short) level, all the base mechanics to play, some sfx, graphically looking okay, but certainly not final. Also for now, there wont be any adds or other monetization methods. Furthermore, mechanics that players might expect, such as an in-game store to buy stuff (characters, items, etc) are not included yet. (despite there being coins as pickups)

At the end of the level (if the player wins) and the game completes, I intend to show a message asking for feedback and that they can expect new content in a week (or a few days, I haven't decided on this yet).

So I guess the question is, has anyone done this before and would something like this work?
Would something like this scare players away and result in negative feedback / low ratings, or perhaps just the opposite, as it might feel players can influence development?
Also, I couldn't find anything about this, but I was wondering if it's perhaps against policy? There is after all an alpha program.

Thanks,


__________________
Google Play Games
Mobidus.nl
0
Grumpy

Senior Member
Registered:
Posts: 318
Reply with quote  #2 
I'd suggest releasing it as an open alpha. I would also include at least 4-5 levels if they're short. 1 level would probably wind people up and probably wouldn't give enough of a taste of what's the game about. I would also find a community that likes that type of game and post your game there to get feedback.
0
mobidus

Avatar / Picture

Member
Registered:
Posts: 36
Reply with quote  #3 
Thanks for your suggestions. One level probably is a bit too short. I'll keep on working on it for now to make sure there is just a bit more to enjoy.
__________________
Google Play Games
Mobidus.nl
0
Martin

Avatar / Picture

Administrator
Registered:
Posts: 2,230
Reply with quote  #4 
Quote:
They both took quite a long time and I realized that working on an app for so long and then seeing it do nothing at all, is not going to work for me


We've had this happen to us a lot of times too.
I'm just curious, how long did you spend on the games?

Martin
0
mobidus

Avatar / Picture

Member
Registered:
Posts: 36
Reply with quote  #5 
Hi Martin!

The first took somewhere around 7 to 8 months and the other about half that time. The thing is, I didn't go from the first directly to the second. There were plenty of idea's & prototypes before I started working on that second game. This actually adds to the idea that development-time of a game shouldn't take so long.  (for mobile anyway)

I've been meaning to ask you though. Long before I joined this forum, I would often checkout your YT channel for new videos. This was even before I started my first game nearly two years ago. I always thought your videos were really interesting and even unique. I was wondering what has happened that you pretty much stopped making new videos? I hope you haven't quite the mobile app/game creation business?

__________________
Google Play Games
Mobidus.nl
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.