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bestgamesstudios

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Greetings! So, I've submitted my first game for iOS (currently under review) - I remember a while back when making games for clients as part of my job, the review would take 1-2 weeks - is it still the same amount? Thanks in advance!
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Hello World v.2

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Its 6 days at the moment [smile]

Look at: http://appreviewtimes.com/ for more informations.


Could you tell more about the reason why you stopped making games for clients ?
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bestgamesstudios

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Quote:
Originally Posted by Hello World v.2
Its 6 days at the moment [smile]

Look at: http://appreviewtimes.com/ for more informations.


Could you tell more about the reason why you stopped making games for clients ?


Thanks for the link Hello World v.2!! - I still do. I work/am employed as a Unity3D developer for a company, and on the weekends I make my own projects. However, in recent times we haven't released much for iOS. I plan on working for myself full time in the near future (especially if the iOS releases bring in as much as the Google Play ones)

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GeoWhere

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It's normally 6 to 7days. When I release my game with English only, and then translated to another 4 languages... That submission took almost 3 weeks to be reviewed! I was so pissed off...
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Hello World v.2

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Quote:
Originally Posted by bestgamesstudios

Thanks for the link Hello World v.2!! - I still do. I work/am employed as a Unity3D developer for a company, and on the weekends I make my own projects. However, in recent times we haven't released much for iOS. I plan on working for myself full time in the near future (especially if the iOS releases bring in as much as the Google Play ones)


How you got into the job ? Did u study gamedesign or something ?
And why would you drop this dreamjob (yes most people i know find making games and get payd for it as a dream job) ?^^
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tubemice

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Reply with quote  #6 
Hey Hello World v.2

Actually as a programmer it's not hard to get start in game company, especially if you apply for junior positions

And trust me, unless you're the boss or co-founder, being game developer in game company is NO dream-job you would have imagined, first you might dislike your project but you have to do it, second you might dislike your supervisor but you have to obey him, third you might hate office politics but it's everywhere as long as you in the company, the funny thing is, many game developers they never play games they developed, ironic huh [smile]
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bestgamesstudios

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Quote:
Originally Posted by tubemice
Hey Hello World v.2

Actually as a programmer it's not hard to get start in game company, especially if you apply for junior positions

And trust me, unless you're the boss or co-founder, being game developer in game company is NO dream-job you would have imagined, first you might dislike your project but you have to do it, second you might dislike your supervisor but you have to obey him, third you might hate office politics but it's everywhere as long as you in the company, the funny thing is, many game developers they never play games they developed, ironic huh [smile]


Good question/reply Hello World v.2,tubemice - I like my job, and it is indeed great cause I get to make games with Unity3D, and I got all my experience making Android/iOS games from there and learned to make them quickly. However, I've been working here since 2011, and now, especially having spent some weekends (allright, more than a few), to make some Android games that make around 1/4th leads me to believe that "true progress" for me is now only in starting my own business/company. Indeed, I treat this job as an "apprenticeship" - a very well paid one, at that. Indeed, I'm currently in a transition period - I outlined this in another post but the gist is:

1. Be a game dev employee
2.Be a game dev employee + start making your own iOS/Android games - I'm here
(once the games earn enough money, transition to step 3)
3.Work for yourself fulltime
4.Work for yourself fulltime + hire other people
5.Automate as much of your work so that you are no longer needed except for important decisions/ expanding the business, spend most of your time chillin.

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