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EpicStudios

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Reply with quote  #1 
Hey guys, 

I just released my first "large" game and though I would share it with you guys. I worked on the game for about a month and it was pretty fun to make. I learnt how to use the new unity GUI with this game which was great. This was also the first game I will be releasing on IOS which is cool. I finally figured out how to publish on IOS on a windows pc [smile]Anyways for monitizing I will be using Chartboost and Heyzap on android and amazon and just Chartboost on IOS since it is the only one I got to work but the fill rate is really high so it is not an issue. I will post some download stats here after a few days if everything goes well. I also bough a video ad for it and am doing some review swapping so I hope it goes well. Here is the link if you want to try it out: 
 
Game Link - https://play.google.com/store/apps/details?id=com.epicstudios.winterwarrior



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Hope it goes well [smile]

Cheers,



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Martin

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Reply with quote  #2 
Hey Epic, Merry Christmas man [smile] I hope you've had a good week there.
Thanks for posting. Great to hear you got on iOS using a PC, I heard that getting Mac OS running on a PC is a bit of a pain. 

The sniper kit is cool, we use the same one in SniperXXX. How have your downloads been this past few days, and also revenue if you don't mind sharing. Our SniperXXX downloads dropped a lot on google play, but we'll be releasing a new version soon.

Also it looks like you have IAP in the game for new weapons, nice. For our old games Killer Shooting Sniper X we still get regular IAP, it seems shooter game players tend to buy things quite a lot so I'm looking forward to getting IAP in our game too.

By the way, are you using video ads in the game? We still have applovin in a bunch of our games which also show video ads and the revenue is pretty good considering its only in a few games.

Looking forward to seeing some stats.
Chat soon man [smile]
Martin
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EpicStudios

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Reply with quote  #3 
Hey martin hows it going. Merry Christmas also [smile]
Downloads have been good around 200-300 a day on google play but i guess thats because of Christmas, they are slowly dropping. I have been using video ads from chartboost and heyzap on android but only chartboost on ios because i cant get heyzap to work XD
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adachsoft

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Reply with quote  #4 
Hey and Happy New Year!!!

Quote:
This was also the first game I will be releasing on IOS which is cool.

Do you released this game on iOS?

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EpicStudios

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Reply with quote  #5 
Hey adachsoft, happy new year to you too [smile]
I'm still waiting for a review for apple. How long does it take you to get apps reviewed by apple?
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adachsoft

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Reply with quote  #6 
usually takes 6 to 10 days [smile]

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Martin

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Reply with quote  #7 
Hey Epic, well done on the downloads. 200 - 300 on google is pretty good for a new game with no marketing costs. 
Our Playcade game on iOS too about 2 weeks to get reviewed but that was because of the Christmas holidays I think. Usually its about 7 - 10 days for us.
How are the downloads this week on google, they stayed quite good? Also, how are you finding the video ads from chartboost, are they bringing in some good revenue?
We're using applovin to show video ads but not tried out chartboost yet.

Chat soon [smile]
Martin
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EpicStudios

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Reply with quote  #8 
Hey Martin,

Downloads have been around 20 - 25 now adays. The revenue is also good. The epcm for video ads is really high and by paying per view on chartboost it is a lot more stable than pay per download ads such as intersitial.
I have never tried applovin. I might check them out.
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