Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
Laurel

Junior Member
Registered:
Posts: 12
Reply with quote  #1 
Hey guys ,so i was going through my e-mails and i came across one about 360 interstitial and banners ads from Airpush . I don't know if it had changed but so far i think there was no solution to make money from mobile vr apps except making them as paid apps . I got myself a vr headset about 5 months ago from a travel but due to the lack of monetisation solutions i gave up doing any vr apps (the headset costed about 70 euro so at some point i kind of gave up on that XD ) but with that news i'm definitely taking it back from my closet and putting it to work [biggrin] , so i was wondering did you guys know about it and think this would be a total game changer ? and also i don't have any previous experience with using Airpush (rolled with unity ads , chartboost and admob so far) so did any of you guys use Airpush in the past or is currently using it and how did it goes or is it going  ?
link :
http://www.airpush.com/developers/#360-interstitial
0
GeoWhere

Senior Member
Registered:
Posts: 108
Reply with quote  #2 
Yeah, I got the email ad well. I am actually thrilled to see that.
I have an oculus dk2 and I am planning to start a project in January and to implement airpush. Let's see how this goes!
0
Crichton333

Avatar / Picture

Senior Member
Registered:
Posts: 273
Reply with quote  #3 
What do you mean "lack of monetisation" for VR. Put a price on it and make bank. I think Roman said in a thread that he makes fine monies on his iOS google cardboard games.

If by VR headset you mean Oculus or Gear, I dont think thats even at break even point for an investment because of lack of players that actually have one or the other headset.

__________________

"Smoke me a kipper i'll be back for breakfast." -- iOS: Nebula Virtual Reality

0
Laurel

Junior Member
Registered:
Posts: 12
Reply with quote  #4 
Quote:
Originally Posted by Crichton333
What do you mean "lack of monetisation" for VR. Put a price on it and make bank. I think Roman said in a thread that he makes fine monies on his iOS google cardboard games.

If by VR headset you mean Oculus or Gear, I dont think thats even at break even point for an investment because of lack of players that actually have one or the other headset.


i think the lack of monetisation possibility was pretty obvious  , you either made the app a paid vr app and expect revenues for sales or you make the app usable both with the vr headset and without headsets , that way you can still display ads when the player is not using the vr mode . That was pretty much it i think , if somebody know another way to monetise mobile vr apps i would love to hear it !
The vr headsets i'm mainly referring to are the cardboard like ones (samsung gears , homido, google cardboard ... there's a bunch of them on the market right now).Those ones that require you to use your phone are pretty cheap to get (you can get a cardboard being "the entry level" for 25 bucks) .

0
Crichton333

Avatar / Picture

Senior Member
Registered:
Posts: 273
Reply with quote  #5 
Quote:
Originally Posted by Laurel

i think the lack of monetisation possibility was pretty obvious...


Not obvious at all...for VR you have

1. Fixed price of an app

2. In-app purchases inside the app

3. Subscription model for your app


-- 3 out of 4 monetization options is not bad.

__________________

"Smoke me a kipper i'll be back for breakfast." -- iOS: Nebula Virtual Reality

0
Roman

Avatar / Picture

Senior Member
Registered:
Posts: 304
Reply with quote  #6 
That is true. Only way to make money with VR is to sell apps/games. Ads won't bring you nothing... since IAP isn't optimized to work with VR glasses they are also a dumb idea. So... make small games or simulations and sell them. VR technology probably won't be here for a long time. Maybe people will find it interesting for a year or two... not more. First time is kinda fun, you drive on a rollercoaster maybe drive a car, try a scary simulation but after that... it gets booring. If you use it for more then few minutes you get headaches or something like that. I showed my headset to few kids in my neighborhood to see if they will like it. It was interesting for them for few minutes... after that they started playing Clash of clans.

Quote:
Originally Posted by Crichton333
What do you mean "lack of monetisation" for VR. Put a price on it and make bank. I think Roman said in a thread that he makes fine monies on his iOS google cardboard games.

If by VR headset you mean Oculus or Gear, I dont think thats even at break even point for an investment because of lack of players that actually have one or the other headset.

__________________
http://wasted-droid.com
0
Hello World v.2

Senior Member
Registered:
Posts: 238
Reply with quote  #7 
Quote:
Originally Posted by Roman
That is true. Only way to make money with VR is to sell apps/games. Ads won't bring you nothing... since IAP isn't optimized to work with VR glasses they are also a dumb idea. So... make small games or simulations and sell them. VR technology probably won't be here for a long time. Maybe people will find it interesting for a year or two... not more. First time is kinda fun, you drive on a rollercoaster maybe drive a car, try a scary simulation but after that... it gets booring. If you use it for more then few minutes you get headaches or something like that. I showed my headset to few kids in my neighborhood to see if they will like it. It was interesting for them for few minutes... after that they started playing Clash of clans.


Thats so true ! But i dont think it will be gone completly, there will still be a little niche, like Eye-Toy or Wii for example.
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.